Comparing behavior trees and emotional behavior networks for NPCs
Comparing behavior trees and emotional behavior networks for NPCs
复制标题
比较 NPC 的行为树和情感行为网络
DOI:
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发表时间:
2012
期刊:
影响因子:
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通讯作者:
Pierangelo Dell'Acqua
中科院分区:
文献类型:
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作者:
Anja Johansson;Pierangelo Dell'Acqua
Behavior trees have become increasingly popular as an action selection mechanism for non-player characters in games. A different approach to the action selection problem is represented by emotional behavior networks. They are a dynamic, goal-driven decision-making model, which focuses on using emotions for decision making, incorporating various psychological theories concerning emotions. In this paper, we compare behavior trees to emotional behavior networks from a design and functionality point of view.
影响因子:
7.6
作者:
J. Lerner;D. Keltner
通讯作者:
J. Lerner;D. Keltner