Comparison of Accessibility Game Control Interfaces Performance to Enable Para-Esports for Persons with Upper-Limb Deficiencies

Comparison of Accessibility Game Control Interfaces Performance to Enable Para-Esports for Persons with Upper-Limb Deficiencies
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为上肢有缺陷的人提供残疾人电子竞技的辅助功能游戏控制界面性能比较

DOI:
10.1109/sii55687.2023.10039333
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发表时间:
2023
期刊:
IEEE/SICE International Symposium on System Integration (SII)
影响因子:
--
通讯作者:
Suzuki Kenji
Suzuki Kenji
中科院分区:
--
文献类型:
--
作者:
Ccorimanya Luis;Hassan Modar;Suzuki Kenji

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身体残疾的人往往被排除在社交活动之外,包括电子游戏、电子竞技和辅助电子竞技。易用性控制器在市场上是存在的,但它们损害了性能,导致玩家在玩游戏时处于劣势。在这项工作中,我们提出了一个基于驾驶模拟器的游戏内测试环境的可访问游戏控制界面的基本调查。我们比较了两种输入模式:离散和连续;以及四个控制界面:前臂姿势、前臂肌肉激活、前臂操作的操纵杆、手腕关节操作的操纵杆。结果表明,在离散和连续输入模式下,控制接口之间存在显著差异,控制接口之间也存在差异。动作/秒测量显示前臂肌肉激活优于前臂姿势,控制界面吞吐量测量显示前臂姿势优于前臂肌肉激活。这些结果为设计具有高性能的易访问性游戏控制器提供了依据。将结果与相关作品进行比较,以告知读者其局限性。
Persons with physical disabilities are often excluded from social activities, including video games, esports and para-esports. Accessibility controllers exist in the market, but they compromise performance which results in a disadvantage playing the game. In this work we present a basic investigation on accessible game control interfaces with an in-game testing environment using a driving simulator. We compared two input modes: discrete and continuous; and four control interfaces: forearm posture, forearm muscle activation, joystick operated by the forearm, and joystick operated by the wrist joint. The results showed that there are significant differences between the control interfaces when used in the discrete and continuous input modes, and differences among the control interfaces. Measurement of actions per second showed the forearm muscle activation to be better than the forearm posture, and measurement of the throughput of the control interfaces showed the forearm posture to be better than the forearm muscle activation. These results inform the design of accessibility game controllers with high performance. The results are compared to related works to inform the reader on their limitations.
DOI: 10.2196/17017
发表时间: 2021-02-04
期刊: JMIR serious games
影响因子: 4
作者:
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发表时间: 2010
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影响因子: 1.1
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发表时间: 2017
期刊: --
影响因子: --
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