Comparison of Accessibility Game Control Interfaces Performance to Enable Para-Esports for Persons with Upper-Limb Deficiencies
Comparison of Accessibility Game Control Interfaces Performance to Enable Para-Esports for Persons with Upper-Limb Deficiencies
复制标题
为上肢有缺陷的人提供残疾人电子竞技的辅助功能游戏控制界面性能比较
DOI:
10.1109/sii55687.2023.10039333
复制
发表时间:
2023
期刊:
影响因子:
--
通讯作者:
Suzuki Kenji
中科院分区:
文献类型:
--
作者:
Ccorimanya Luis;Hassan Modar;Suzuki Kenji
Persons with physical disabilities are often excluded from social activities, including video games, esports and para-esports. Accessibility controllers exist in the market, but they compromise performance which results in a disadvantage playing the game. In this work we present a basic investigation on accessible game control interfaces with an in-game testing environment using a driving simulator. We compared two input modes: discrete and continuous; and four control interfaces: forearm posture, forearm muscle activation, joystick operated by the forearm, and joystick operated by the wrist joint. The results showed that there are significant differences between the control interfaces when used in the discrete and continuous input modes, and differences among the control interfaces. Measurement of actions per second showed the forearm muscle activation to be better than the forearm posture, and measurement of the throughput of the control interfaces showed the forearm posture to be better than the forearm muscle activation. These results inform the design of accessibility game controllers with high performance. The results are compared to related works to inform the reader on their limitations.
影响因子:
4
作者:
Hashim NA;Abd Razak NA;Gholizadeh H;Abu Osman NA
通讯作者:
Abu Osman NA
影响因子:
1.1
作者:
Yaşar Tatar
通讯作者:
Yaşar Tatar
DOI:
10.5220/0006508800670074
发表时间:
2017
期刊:
--
影响因子:
--
作者:
Davide Gadia;M. Granato;D. Maggiorini;Matteo Marras;L. Ripamonti
通讯作者:
L. Ripamonti