Advancing diversity in human centered data science education through games

Advancing diversity in human centered data science education through games
复制标题

通过游戏促进以人为本的数据科学教育的多样性

DOI:
--
复制
发表时间:
2020
期刊:
ASIS&T Annual Meeting
影响因子:
--
通讯作者:
L. Shanley
L. Shanley
中科院分区:
--
文献类型:
--
作者:
Bernease Herman;Cecilia M. Aragon;Sarah Evans;L. Shanley

文献摘要

参考文献

被引文献

相似文献

教育游戏,特别是那些鼓励与同龄人合作并关注社会和道德问题的游戏,通过提供强烈的情感体验,可能有助于提高年轻人对人机交互(HCI)和以人为本的数据科学(HCDS)概念的保留。此外,游戏有可能比正规教育覆盖更广泛和更多样化的人群。我们利用先前在提高科学,技术,工程和数学(STEM)多样性方面的经验,以及构建和部署HCDS游戏的经验,提出游戏的新用途,以增加不同学习者对HCI和数据科学概念的保留。
Educational games, particularly those that encourage collaboration with peers and focusing on social and ethical issues, may be powerful in improving retention of human computer interaction (HCI) and human centered data science (HCDS) concepts among young people by providing strong emotional experiences. Further, games have the potential of reaching a wider and more diverse population than formal education. We draw upon prior experience with improving diversity in science, technology, engineering, and mathematics (STEM) as well as experience building and deploying HCDS games to suggest novel uses of gaming to increase the retention of concepts in HCI and data science among diverse learners.
DOI: 10.18865/ed.27.2.107
发表时间: 2017-03-01
影响因子: 3.2
作者:
Canner, Judith E.;McEligot, Archana J.;Zhang, Xinzhi
通讯作者: Zhang, Xinzhi
DOI: 10.1080/10508406.2019.1678164
发表时间: 2019-11-09
影响因子: 3.8
作者:
Hardy, Lisa;Dixon, Colin;Hsi, Sherry
通讯作者: Hsi, Sherry