Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games

Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games
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揭示视障游戏玩家对视频游戏中空间感知工具的偏好

DOI:
10.1145/3517428.3544802
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发表时间:
2022
期刊:
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
影响因子:
--
通讯作者:
Smith, Brian A.
Smith, Brian A.
中科院分区:
--
文献类型:
--
作者:
Nair, Vishnu;Ma, Shao-en;Gonzalez Penuela, Ricardo E.;He, Yicheng;Lin, Karen;Hayes, Mason;Huddleston, Hannah;Donnelly, Matthew;Smith, Brian A.

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视觉玩家通过视觉和空间感知工具(SAT)(如小地图)在视频游戏中获得空间感知。然而,视障玩家(VIP)通常必须严重依赖SAT来获得空间意识,特别是在复杂的环境中,仅使用丰富的环境声音设计可能是不够的。研究人员已经开发了许多SAT,以促进VIP的空间意识。然而,这种丰富掩盖了我们对这些方法如何帮助VIP获得空间意识以及它们的相对优点和局限性的理解上的差距。为了解决这个问题,我们调查了四种主要的方法,以促进空间意识的VIP在3D视频游戏的背景下。我们的研究结果揭示了视频游戏中VIP对SAT的新见解,包括VIP最重视SAT中的位置和方向信息;我们调查的方法都没有有效地传达位置和方向; VIP高度重视定制SAT的能力。
Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often rely heavily on SATs to gain spatial awareness, especially in complex environments where using rich ambient sound design alone may be insufficient. Researchers have developed many SATs for facilitating spatial awareness within VIPs. Yet this abundance disguises a gap in our understanding about how exactly these approaches assist VIPs in gaining spatial awareness and what their relative merits and limitations are. To address this, we investigate four leading approaches to facilitating spatial awareness for VIPs within a 3D video game context. Our findings uncover new insights into SATs for VIPs within video games, including that VIPs value position and orientation information the most from an SAT; that none of the approaches we investigated convey position and orientation effectively; and that VIPs highly value the ability to customize SATs.
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