LIFEisGAME Prototype: A Serious Game about Emotions for Children with Autism Spectrum Disorders

LIFEisGAME Prototype: A Serious Game about Emotions for Children with Autism Spectrum Disorders
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LIFEisGAME 原型:一款关于自闭症谱系障碍儿童情绪的严肃游戏

DOI:
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发表时间:
2013
期刊:
PsychNology Journal
影响因子:
--
通讯作者:
V. Orvalho
V. Orvalho
中科院分区:
--
文献类型:
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作者:
Samanta Alves;A. Marques;C. Queirós;V. Orvalho

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本文介绍了生活游戏原型-iPad版-一个严肃的游戏,提出了提高自闭症谱系障碍(ASD)儿童的面部和情感识别技能。我们评估了原型游戏的动机和游戏可用性,以及参与者的情感识别能力和技术使用。自闭症患者不太可能凝视面孔,并且在面部识别任务中也受到损害。最近,技术在帮助这些人理解情绪和识别面部表情方面发挥了积极的作用。11名ASD儿童在15分钟的游戏过程中玩了LIFERANGGAME原型,年龄从5-15岁不等(M=9.27,SD=2.97),91%为男性,9%为女性,82%为语言ASD,18%为非语言ASD。我们对每个孩子进行了录像,并根据游戏的可用性和玩游戏的动机对录像进行了分析。父母(n=11)填写了一份父母同意书和一份关于他们孩子的技术使用和情感理解的问卷。治疗师的意见(n=8)的游戏是在一个非结构化的采访。游戏在iPad 4(9.7英寸,2048 x1536)上呈现。与会者喜欢这个原型,但它仍然需要简化。所有参与者都有玩电脑游戏的经验。恐惧、厌恶和惊讶是最难识别的情绪。父母建议增加音乐刺激来促进动机,治疗师建议包括视觉游戏指导。技术是自闭症的有用资源,LIFESTYLE GAME利用技术促进情感理解,为自闭症儿童的生活质量带来积极的结果。
This paper presents the LIFEisGAME prototype-Ipad version – a serious game that proposes to enhance facial and emotional recognition skills in children with Autism Spectrum Disorders (ASD). We assess the prototype game regarding motivation to play and game usability, and also participants’ emotional recognition abilities and technology usage. People with autism are less likely to gaze at faces and are also impaired in face discrimination tasks. Recently, technology plays an active role in helping these individuals to understand emotions and recognise facial expressions. LIFEisGAME prototype was played during a 15 minute game session by 11 children with ASD, with ages varying from 5-15 years old (M=9.27, SD=2.97), 91% were male and 9% were female, 82% were verbal ASD and 18% were non-verbal ASD. We video recorded each child and the footage was analysed according to game usability and motivation to play. Parents (n=11) filled out a parental consent form and a questionnaire about their child´s technology usage and their emotional understanding. Therapists' opinions (n=8) about the game were given during an unstructured interview. The game was presented on an Ipad 4 (9.7 inches, 2048x1536). Participants enjoyed the prototype but it still needs to be simplified. All participants had experience with computer games. Fear, disgust and surprise were the most challenging emotions to recognise. Parents suggested adding musical stimuli to promote motivation and therapists recommended to include visual game instructions. Technology is a useful resource for autism and LIFEisGAME utilises technology to promote emotional understanding, bringing positive outcomes to quality of life for children with autism.
DOI: 10.1001/archpsyc.59.9.809
发表时间: 2002-09-01
影响因子: --
作者:
Klin, A;Jones, W;Cohen, D
通讯作者: Cohen, D
使用电脑游戏向患有自闭症谱系障碍的儿童教授面部识别技能:“让我们面对现实吧!”
DOI: 10.1111/j.1469-7610.2010.02258.x
发表时间: 2010
期刊: Journal of child psychology and psychiatry, and allied disciplines
影响因子: --
作者:
Tanaka,JamesW;Wolf,JulieM;Klaiman,Cheryl;Koenig,Kathleen;Cockburn,Jeffrey;Herlihy,Lauren;Brown,Carla;Stahl,Sherin;Kaiser,MarthaD;Schultz,RobertT
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DOI: 10.1098/rstb.2002.1208
发表时间: 2003-02-28
影响因子: 6.3
作者:
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通讯作者: Skudlarski, P