VR Animation Assignment for Students with a Background in Traditional Hand-Drawing Techniques
VR Animation Assignment for Students with a Background in Traditional Hand-Drawing Techniques
复制标题
针对具有传统手绘技术背景的学生的 VR 动画作业
DOI:
10.1145/3450549.3464415
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发表时间:
2021
期刊:
影响因子:
--
通讯作者:
Nahomi Maki
中科院分区:
文献类型:
--
作者:
臼井 昭子;登本 洋子;渡邉 洋輔;古川 英光;田中梨絵・都甲さやか(共著);Nahomi Maki
Media technologies, such as virtual reality (VR), have begun to revolutionize. Consequently, the seamless presentation of media, such as animation, film, and games, has developed remarkably. This integration of advanced media and experiences into the educational environment offers great potential[Mones 2017]. In a similar vein, we believe that such integration leads to the revitalization of the entire industry, which allows students who have a background in traditional hand-drawn methods of expression practice using advanced media and develop their skills. In this submission, we present a drawing expression challenge in 360 degrees of space to students with background in traditional painting. To ensure that this assignment is free of technical hurdles, no game engines or VR painting applications will be used. Only paper, art materials, and common painting and video editing software will be used by the students to complete the assignment. Figure 1 shows the examples of VR animation by students.
DOI:
10.1145/3134368.3151011
发表时间:
2017
期刊:
International Conference on Computer Graphics and Interactive Techniques
影响因子:
--
作者:
Barbara Mones
通讯作者:
Barbara Mones