VR Animation Assignment for Students with a Background in Traditional Hand-Drawing Techniques

VR Animation Assignment for Students with a Background in Traditional Hand-Drawing Techniques
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针对具有传统手绘技术背景的学生的 VR 动画作业

DOI:
10.1145/3450549.3464415
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发表时间:
2021
期刊:
SIGGRAPH '21: ACM SIGGRAPH 2021 Educators Forum
影响因子:
--
通讯作者:
Nahomi Maki
Nahomi Maki
中科院分区:
--
文献类型:
--
作者:
臼井 昭子;登本 洋子;渡邉 洋輔;古川 英光;田中梨絵・都甲さやか(共著);Nahomi Maki

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媒体技术,如虚拟现实(VR),已经开始发生革命性的变化。因此,诸如动画、电影和游戏的媒体的无缝呈现得到了显著的发展。这种将先进媒体和经验整合到教育环境中的做法提供了巨大的潜力[Mones 2017]。同样,我们相信这种整合会导致整个行业的振兴,这使得具有传统手绘表达方法背景的学生能够使用先进的媒体进行练习并发展他们的技能。在这份作品中,我们为有传统绘画背景的学生提供了一个360度空间的绘画表达挑战。为了确保这项任务没有技术障碍,不会使用游戏引擎或VR绘画应用程序。学生只能使用纸张、艺术材料以及常见的绘画和视频编辑软件来完成作业。图1显示了学生制作的VR动画示例。
Media technologies, such as virtual reality (VR), have begun to revolutionize. Consequently, the seamless presentation of media, such as animation, film, and games, has developed remarkably. This integration of advanced media and experiences into the educational environment offers great potential[Mones 2017]. In a similar vein, we believe that such integration leads to the revitalization of the entire industry, which allows students who have a background in traditional hand-drawn methods of expression practice using advanced media and develop their skills. In this submission, we present a drawing expression challenge in 360 degrees of space to students with background in traditional painting. To ensure that this assignment is free of technical hurdles, no game engines or VR painting applications will be used. Only paper, art materials, and common painting and video editing software will be used by the students to complete the assignment. Figure 1 shows the examples of VR animation by students.
DOI: 10.1145/3134368.3151011
发表时间: 2017
期刊: International Conference on Computer Graphics and Interactive Techniques
影响因子: --
作者:
Barbara Mones
通讯作者: Barbara Mones