Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration

Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration
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Eye See What You See:探索双向增强现实注视可视化如何影响同位对称协作

DOI:
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发表时间:
2021
影响因子:
--
通讯作者:
M. Billinghurst
M. Billinghurst
中科院分区:
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文献类型:
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作者:
Allison Jing;K. May;Gun A. Lee;M. Billinghurst

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凝视是一种重要的交流线索,在协作任务中可以提供有价值的隐含信息,如意图或焦点。然而,很少有研究已经做了虚拟凝视线索结合空间和时间特性影响现实生活中的物理任务,在面对面的合作。在这项研究中,我们探讨了在增强现实(AR)界面中显示联合凝视交互的效果,通过评估三个双向协作(BDC)凝视可视化与三个层次的凝视行为。使用三个独立的任务,我们发现,所有的双向协作BDC可视化被评为显着更好地代表联合注意力和用户的意图相比,非协作(NC)的条件,因此被认为是更具吸引力。激光眼条件,在空间上体现与凝视方向,被认为是显着更有效的,因为它鼓励相互凝视意识与相对较低的精神努力,在一个不太受约束的工作空间。此外,通过提供额外的虚拟表示来补偿口头描述和手指向,BDC凝视可视化可以鼓励在协同定位的对称协作期间更有意识地使用与指示参考相结合的凝视线索。我们总结了经验教训,研究的局限性,以及未来的研究方向。
Gaze is one of the predominant communication cues and can provide valuable implicit information such as intention or focus when performing collaborative tasks. However, little research has been done on how virtual gaze cues combining spatial and temporal characteristics impact real-life physical tasks during face to face collaboration. In this study, we explore the effect of showing joint gaze interaction in an Augmented Reality (AR) interface by evaluating three bi-directional collaborative (BDC) gaze visualisations with three levels of gaze behaviours. Using three independent tasks, we found that all bi-directional collaborative BDC visualisations are rated significantly better at representing joint attention and user intention compared to a non-collaborative (NC) condition, and hence are considered more engaging. The Laser Eye condition, spatially embodied with gaze direction, is perceived significantly more effective as it encourages mutual gaze awareness with a relatively low mental effort in a less constrained workspace. In addition, by offering additional virtual representation that compensates for verbal descriptions and hand pointing, BDC gaze visualisations can encourage more conscious use of gaze cues coupled with deictic references during co-located symmetric collaboration. We provide a summary of the lessons learned, limitations of the study, and directions for future research.
探索用于识别教育 VR 中分心学生的眼睛注视可视化技术
DOI: 10.1109/vr46266.2020.00009
发表时间: 2020
期刊: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR
影响因子: --
作者:
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通讯作者: Borst, Christoph W.
在协作增强现实中共享凝视光线以执行视觉目标识别任务
DOI: 10.1007/s12193-020-00330-2
发表时间: 2020
影响因子: 2.9
作者:
Erickson, Austin;Norouzi, Nahal;Kim, Kangsoo;Schubert, Ryan;Jules, Jonathan;LaViola, Joseph J.;Bruder, Gerd;Welch, Gregory F.
通讯作者: Welch, Gregory F.