Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR

Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR
复制标题

探索用于识别教育 VR 中分心学生的眼睛注视可视化技术

DOI:
10.1109/vr46266.2020.00009
复制
发表时间:
2020
期刊:
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR
影响因子:
--
通讯作者:
Borst, Christoph W.
Borst, Christoph W.
中科院分区:
--
文献类型:
--
作者:
Rahman, Yitoshee;Asish, Sarker M.;Fisher, Nicholas P.;Bruce, Ethan C.;Kulshreshth, Arun K.;Borst, Christoph W.

文献摘要

参考文献

被引文献

相似文献

具有嵌入式眼动追踪器的虚拟现实(VR)头戴式设备正在作为消费设备出现(例如HTC Vive Eye、FOVE)。这些设备可以用于基于VR的教育(例如,虚拟实验室,虚拟实地考察),其中一位现场教师指导一组学生。眼动追踪可以更好地了解学生的活动和行为模式。对于实时洞察,教师的VR环境可以显示学生的眼睛凝视。这些可视化将有助于识别困惑/分心的学生,教师可以更好地引导他们专注于重要的物体。我们提出了六个凝视可视化技术的VR嵌入式教师的看法,我们提出了一个用户研究,比较这些技术。结果表明,一个短的粒子轨迹代表眼睛的轨迹是有前途的。相比之下,用于在短时间跨度内可视化凝视的3D热图(传统2D热图的改编)是有问题的。
Virtual Reality (VR) headsets with embedded eye trackers are appearing as consumer devices (e.g. HTC Vive Eye, FOVE). These devices could be used in VR-based education (e.g., a virtual lab, a virtual field trip) in which a live teacher guides a group of students. The eye tracking could enable better insights into students’ activities and behavior patterns. For real-time insight, a teacher’s VR environment can display student eye gaze. These visualizations would help identify students who are confused/distracted, and the teacher could better guide them to focus on important objects. We present six gaze visualization techniques for a VR-embedded teacher’s view, and we present a user study to compare these techniques. The results suggest that a short particle trail representing eye trajectory is promising. In contrast, 3D heatmaps (an adaptation of traditional 2D heatmaps) for visualizing gaze over a short time span are problematic.
关于移动眼睛视点记录的注意事项。
DOI: 10.1364/josa.50.000763
发表时间: 1960
影响因子: --
作者:
B. Shackel
通讯作者: B. Shackel
DOI: 10.1109/cmv.2003.1215003
发表时间: 2003-07
期刊: Proceedings International Conference on Coordinated and Multiple Views in Exploratory Visualization - CMV 2003 -
影响因子: --
作者:
G. Convertino;Jian Chen;B. Yost;Y. Ryu;Chris North
通讯作者: G. Convertino;Jian Chen;B. Yost;Y. Ryu;Chris North
眼睛注视触发的视觉提示可恢复教育 VR 中的注意力
DOI: --
发表时间: 2019
期刊: IEEE Conference on Virtual Reality and 3D User Interfaces
影响因子: --
作者:
Andrew Yoshimura;Adil Khokhar;C. Borst
通讯作者: C. Borst
EyeSketch:用于视线控制的绘图应用程序
DOI: 10.1145/2509315.2509332
发表时间: 2013
影响因子: 2.4
作者:
Henna Heikkilä
通讯作者: Henna Heikkilä
DOI: 10.3758/pbr.17.5.718
发表时间: 2010-10-01
影响因子: 3.5
作者:
Neider, Mark B.;Chen, Xin;Zelinsky, Gregory J.
通讯作者: Zelinsky, Gregory J.