Cybersickness in Virtual Reality: Examining the Influence of the Virtual Environments on Sex Susceptibility

Cybersickness in Virtual Reality: Examining the Influence of the Virtual Environments on Sex Susceptibility
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虚拟现实中的网络病:检验虚拟环境对性别敏感性的影响

DOI:
10.1145/3366344.3366628
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发表时间:
2019
期刊:
SIGGRAPH Asia 2019 Doctoral Consortium
影响因子:
--
通讯作者:
Curry, Christopher
Curry, Christopher
中科院分区:
--
文献类型:
--
作者:
Curry, Christopher

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虚拟现实的美好未来可能会受到网络病的阻碍。已知影响易感性的一个因素是性别,女性的发病率往往较高。缓解策略是识别对电脑病更敏感的个人,以便在主观症状出现之前实施干预措施。这种方法可以使用预测模型,将用户的在线运动学身体摇摆和生理特征与报告晕网的个人数据进行比较。如果能够开发出这样的预测模型,那么一种方法就是根据这些实时数据改变虚拟环境(VE)。调整VE的好处是,它允许易感个体使用VR设备,减少不良症状。改变VE的一种方法是操纵光流,光流可以被描述为通过观察者的运动产生的物体的感知视觉运动。光流可以通过增加VE中的细节水平来增加。也就是说,包含大量细节的视觉显示往往会引起更强烈的主观运动感觉。因此,如果VE中的细节水平降低,则这可以减少晕电报告。
The auspicious future of VR could be thwarted by cybersickness. A factor known to influence susceptibility is sex, with females often experiencing higher incidences. A mitigation strategy is to identify individuals who are more sensitive to cybersickness, such that interventions can be implemented before the onset of subjective symptoms. Such an approach could use predictive models that compare a user’s online kinematic body sway and physiological characteristics to data from individuals that reported cybersickness. If such predictive models can be developed, then one approach is altering the virtual environment (VE) based on this real-time data.The benefit of adjusting the VE is that it permits a susceptible individual to use the VR device with a reduction in adverse symptoms. One way to alter the VE is by manipulating optic flow, which can be described as the perceived visual motion of objects that are generated through an observer’s movements. Optic flow can be increased by increasing the level of details in the VE. That is to say, visual displays that contain a lot of details often give rise to stronger subjective sensations of movement. Thus, if the level of details in the VE is reduced, then this may reduce cybersickness reports.
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