Transforming Game Difficulty Curves using Function Composition
Transforming Game Difficulty Curves using Function Composition
复制标题
使用函数组合变换游戏难度曲线
DOI:
10.1145/3290605.3300781
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发表时间:
2019
期刊:
影响因子:
--
通讯作者:
Cooper, Seth
中科院分区:
文献类型:
--
作者:
Sarkar, Anurag;Cooper, Seth
Player engagement within a game is often influenced by its difficulty curve: the pace at which in-game challenges become harder. Thus, finding an optimal difficulty curve is important. In this paper, we present a flexible and formal approach to transforming game difficulty curves by leveraging function composition. This allows us to describe changes to difficulty curves, such as making them "smoother", in a more precise way. In an experiment with 400 players, we used function composition to modify the existing difficulty curve of the puzzle game Paradox to generate new curves. We found that transforming difficulty curves in this way impacted player engagement, including the number of levels completed and the estimated skill needed to complete those levels, as well as perceived competence. Further, we found some transformed curves dominated others with respect to engagement, indicating that different design goals can be traded-off by considering a subset of curves.
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DOI:
10.1145/3102071.3102093
发表时间:
2017
期刊:
Proceedings of the 12th International Conference on the Foundations of Digital Games
影响因子:
--
作者:
Sarkar, Anurag;Williams, Michael;Deterding, Sebastian;Cooper, Seth
通讯作者:
Cooper, Seth
影响因子:
4.2
作者:
V. Pareto
通讯作者:
V. Pareto
DOI:
--
发表时间:
2017
期刊:
International Conference on Foundations of Digital Games
影响因子:
--
作者:
Kristin Siu;Alexander Zook;Mark O. Riedl
通讯作者:
Mark O. Riedl
DOI:
--
发表时间:
2015
期刊:
影响因子:
--
作者:
Drew Dean;Sean Gaurino;Leonard Eusebi;A. Keplinger;Christopher Ganas;Timothy Pavlik;Ronald J. Watro;Aaron Cammarata;John T. Murray;Kelly McLaughlin;J. Cheng;T. Maddern
通讯作者:
T. Maddern
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
João Jacob
通讯作者:
João Jacob