Bodily Expression of Emotions in Animated Agents

Bodily Expression of Emotions in Animated Agents
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动画特工的身体情感表达

DOI:
10.1007/978-3-030-90436-4_38
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发表时间:
2022
期刊:
ISVC 2021
影响因子:
--
通讯作者:
Zachary Meyer, Nicoletta Adamo
Zachary Meyer, Nicoletta Adamo
中科院分区:
--
文献类型:
--
作者:
Zachary Meyer, Nicoletta Adamo

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这项研究的目的是找出在缺乏面部特征的动画角色中,能够清楚地表达四种情绪的关键情感姿势,即快乐、满足、无聊和沮丧。研究人员进行了两项研究,第一项是从一系列视频中识别情感手势,第二项是验证这些手势是否代表了这四种情绪。视频是使用四名演员的动作捕捉数据创建的,这些演员描绘了四种目标情感,并将数据映射到两个3D角色模型,一男一女。在第一项研究中,研究人员确定了个人在经历这四种情绪时通常会产生的身体姿势。在第二项研究中,研究人员测试了四组识别的身体姿势,每种情绪一组。这些动画手势被映射到3D人物模型上,91名参与者被要求识别人物通过身体手势传达的情感状态。这项研究确定了六种手势,它们对测试的四种情绪中的三种至少有80%的可接受识别率。满意是唯一一种没有通过识别的身体姿势清楚地传达出来的情绪。角色的性别对所有情绪的识别率都有显著的影响。
The goal of this research is to identify key affective body gestures that can clearly convey four emotions, namely happy, content, bored, and frustrated, in animated characters that lack facial features. Two studies were conducted, a first to identify affective body gestures from a series of videos, and a second to validate the gestures as representative of the four emotions. Videos were created using motion capture data of four actors portraying the four targeted emotions and mapping the data to two 3D character models, one male and one female. In the first study the researchers identified body gestures that are commonly produced by individuals when they experience each of the four emotions. In the second study the researchers tested four sets of identified body gestures, one set for each emotion. The animated gestures were mapped to the 3D character models and 91 participants were asked to identify the emotional state conveyed by the characters through the body gestures. The study identified six gestures that were shown to have an acceptable recognition rate of at least 80% for three of the four emotions tested. Contentment was the only emotion which was not conveyed clearly by the identified body gestures. The gender of the character had a significant effect on recognition rates across all emotions.
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DOI: --
发表时间: 1981
期刊:
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期刊: IEEE International Workshop/Symposium on Haptic, Audio and Visual Environments and Games
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