An Interaction Model for Grasp-Aware Tangibles on Interactive Surfaces
An Interaction Model for Grasp-Aware Tangibles on Interactive Surfaces
复制标题
交互式表面上的抓取感知有形物体的交互模型
DOI:
10.1145/2669485.2669494
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发表时间:
2014
期刊:
影响因子:
--
通讯作者:
J. Borchers
中科院分区:
文献类型:
--
作者:
S. Voelker;C. Corsten;N. Al huda Hamdan;K. I. Øvergård;J. Borchers
Tangibles on interactive surfaces enable users to physically manipulate digital content by placing, manipulating, or removing a tangible object. However, the information whether and how a user grasps these objects has not been mapped out for tangibles on interactive surfaces so far. Based on Buxton's Three-State Model for graphical input, we present an interaction model that describes input on tangibles that are aware of the user's grasp. We present two examples showing how the user benefits from this extended interaction model. Furthermore, we show how the interaction with other existing tangibles for interactive tabletops can be modeled.
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DOI:
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发表时间:
2010
期刊:
International Conference on Tangible, Embedded, and Embodied Interaction
影响因子:
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作者:
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Raphael Wimmer
DOI:
--
发表时间:
2011
期刊:
International Conference on Human Factors in Computing Systems
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DOI:
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发表时间:
2000
期刊:
Designing Augmented Reality Environments
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作者:
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DOI:
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发表时间:
2012
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
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作者:
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通讯作者:
Patrick Baudisch
DOI:
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发表时间:
2013
期刊:
ACM Symposium on User Interface Software and Technology
影响因子:
--
作者:
Simon Voelker;Kosuke Nakajima;Christian Thoresen;Yuichi Itoh;Kjell Ivar Øvergård;Jan O. Borchers
通讯作者:
Jan O. Borchers