Ubiq: A System to Build Flexible Social Virtual Reality Experiences

Ubiq: A System to Build Flexible Social Virtual Reality Experiences
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Ubiq:构建灵活社交虚拟现实体验的系统

DOI:
10.1145/3489849.3489871
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发表时间:
2021
期刊:
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影响因子:
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通讯作者:
Friston S
Friston S
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作者:
Friston S

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虽然它们长期以来一直是学术研究的主题,但社交虚拟现实(SVR)系统现在正在当前的消费者虚拟现实系统上吸引越来越多的受众。SVR系统的设计空间非常大,并且对于如何构建这些系统以使其可用和有效,所知相对较少。在本文中,我们提出了Ubiq,一个工具包,专注于促进SVR系统的建设。我们论证了Ubiq的设计策略及其范围。Ubiq基于Unity平台。它提供了许多SVR系统的核心功能,如连接管理,语音,化身等,但是,它的设计仍然很容易扩展。我们展示了建立在Ubiq上的例子,以及它如何成功地用于课堂教学。Ubiq是开源的(Apache许可证),因此可以实现商业系统无法实现的几个用例。
While they have long been a subject of academic study, social virtual reality (SVR) systems are now attracting increasingly large audiences on current consumer virtual reality systems. The design space of SVR systems is very large, and relatively little is known about how these systems should be constructed in order to be usable and efficient. In this paper we present Ubiq, a toolkit that focuses on facilitating the construction of SVR systems. We argue for the design strategy of Ubiq and its scope. Ubiq is built on the Unity platform. It provides core functionality of many SVR systems such as connection management, voice, avatars, etc. However, its design remains easy to extend. We demonstrate examples built on Ubiq and how it has been successfully used in classroom teaching. Ubiq is open source (Apache License) and thus enables several use cases that commercial systems cannot.
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