The Path to Path-Traced Movies
The Path to Path-Traced Movies
复制标题
路径追踪电影之路
DOI:
--
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发表时间:
2016
影响因子:
36.5
通讯作者:
Wojciech Jarosz
中科院分区:
文献类型:
--
作者:
Per H. Christensen;Wojciech Jarosz
Path tracing is one of several techniques to render photorealistic images by simulating the physics of light propagation within a scene. The roots of path tracing are outside of computer graphics, in the Monte Carlo simulations developed for neutron transport. A great strength of path tracing is that it is conceptually, mathematically, and often-times algorithmically simple and elegant, yet it is very general. Until recently, however, brute-force path tracing techniques were simply too noisy and slow to be practical for movie production rendering. They therefore received little usage outside of academia, except perhaps to generate an occasional reference image to validate the correctness of other faster but less general rendering algorithms. The last ten years have seen a dramatic shift in this balance, and path tracing techniques are now widely used. This shift was partially fueled by steadily increasing computational power and memory, but also by significant improvements in sampling, rendering, and denoising techniques. In this survey, we provide an overview of path tracing and highlight important milestones in its development that have led to it becoming the preferred movie rendering technique today.
DOI:
10.1145/2601097.2601203
发表时间:
2014-07
期刊:
ACM Transactions on Graphics (TOG)
影响因子:
--
作者:
J. Vorba;Ondrej Karlik;M. Šik;Tobias Ritschel;Jaroslav Křivánek
通讯作者:
J. Vorba;Ondrej Karlik;M. Šik;Tobias Ritschel;Jaroslav Křivánek
影响因子:
2.5
作者:
T.-W. Schmidt;F. Pellacini;D. Nowrouzezahrai;W. Jarosz;C. Dachsbacher
通讯作者:
C. Dachsbacher