Landmarks: A solution for spatial navigation and memory experiments in virtual reality.

Landmarks: A solution for spatial navigation and memory experiments in virtual reality.
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DOI:
10.3758/s13428-020-01481-6
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发表时间:
2021-06
影响因子:
5.4
通讯作者:
Ekstrom AD
Ekstrom AD
中科院分区:
心理学2区
文献类型:
--
作者:
Starrett MJ;McAvan AS;Huffman DJ;Stokes JD;Kyle CT;Smuda DN;Kolarik BS;Laczko J;Ekstrom AD

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对空间认知和导航的行为和神经相关性的研究极大地受益于虚拟现实(VR)技术的最新进展。诸如头戴式显示器(HMD)和全方位立体显示器等设备为研究参与者提供了更完整的基于身体的线索,这有助于三维(3D)空间中学习和记忆的自然研究。将这些技术用于研究应用的一个限制是,它们几乎无处不在地需要与视频游戏开发平台(也称为游戏引擎)集成。虽然功能强大,但游戏引擎并不提供实验设计的内在框架,并且至少需要熟练使用软件和任何相关的编程语言或集成开发环境(IDE)。在这里,我们提出了一个新的资产包,称为地标,用于在Unity游戏引擎中设计和构建3D导航实验。Landmarks结合了无需代码即可构建拖放实验的轻松性,以及允许用户修改现有方面,创建新内容,甚至通过GitHub将其工作贡献给开源存储库的灵活性。Landmarks是积极维护的,并通过wiki为用户提供资源,包括链接,教程,视频等。我们比较了几个替代地标建设导航实验和3D实验更普遍,提供了一个概述的包及其结构的上下文中的Unity游戏引擎,并讨论有关的利益正在进行和未来的发展地标。
Research into the behavioral and neural correlates of spatial cognition and navigation have benefitted greatly from recent advances in virtual reality (VR) technology. Devices such as head-mounted displays (HMDs) and omnidirectional treadmills provide research participants with access to a more complete range of body-based cues, which facilitate the naturalistic study of learning and memory in three-dimensional (3D) spaces. One limitation to using these technologies for research applications is that they almost ubiquitously require integration with video game development platforms, also known as game engines. While powerful, game engines do not provide an intrinsic framework for experimental design and require at least a working proficiency with the software and any associated programming languages or integrated development environments (IDEs). Here, we present a new asset package, called Landmarks, for designing and building 3D navigation experiments in the Unity game engine. Landmarks combines the ease of building drag-and-drop experiments using no code, with the flexibility of allowing for users to modify existing aspects, create new content, and even contribute their work to the open-source repository via GitHub, if they so choose. Landmarks is actively maintained and is supplemented by a wiki with resources for users including links, tutorials, videos, and more. We compare several alternatives to Landmarks for building navigation experiments and 3D experiments more generally, provide an overview of the package and its structure in the context of the Unity game engine, and discuss benefits relating to the ongoing and future development of Landmarks.
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