Virtual Warfare
Virtual Warfare
复制标题
虚拟战争
DOI:
--
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发表时间:
2017
期刊:
影响因子:
--
通讯作者:
K. Welch
中科院分区:
文献类型:
--
作者:
M. Ballard;K. Welch
The popularity of massively multiplayer online games (MMOGs) has elicited concern that this is a context for cyberbullying. We used an online survey to examine the prevalence and types of cyberbullying in MMOG play and group differences in bullying behavior. Since most MMOGs are violent and research indicates that electronic mediums have high rates of bullying, we predicted that cyberbullying would be common in MMOG play. The participants (N = 151)—a sample of self-selected MMOG players—frequently reported being cyber-victimized (52%) and engaging in cyberbullying (35%) during MMOG play. Rank was the most common motive for cyberbullying. We found that (a) males perpetrate more cyberbullying in MMOGs than females do; (b) heterosexuals perpetrate bullying at higher rates than lesbian, gay, bisexual, and transgender (LGBT) participants do; (c) female and LGBT participants experienced significantly higher rates of sexually related cyber-victimization; and (d) opponents are bullied more than teammates. Rates of victimization and perpetration overlapped substantially.
DOI:
10.1016/j.jadohealth.2011.12.031
发表时间:
2012
期刊:
The Journal of adolescent health : official publication of the Society for Adolescent Medicine
影响因子:
--
作者:
Ybarra,MicheleL;Boyd,Danah;Korchmaros,JosephineD;Oppenheim,JayKoby
通讯作者:
Oppenheim,JayKoby