Virtual Experiences of Metaverse Using Mobile Type Head-Mounted Displays and Their Applicability

Virtual Experiences of Metaverse Using Mobile Type Head-Mounted Displays and Their Applicability
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移动式头戴式显示器的元界虚拟体验及其适用性

DOI:
10.1016/j.procs.2022.09.506
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发表时间:
2022
期刊:
Procedia Computer Science
影响因子:
--
通讯作者:
Yoshitake Michiko
Yoshitake Michiko
中科院分区:
--
文献类型:
--
作者:
Kanematsu Hideyuki;Barry Dana M.;Shirai Tatsuya;Ogawa Nobuyuki;Yajima Kuniaki;Nakahira Katsuko T.;Kawaguchi Masashi;Suzuki Shin-nosuke;Kato Takehito;Yoshitake Michiko

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The concept of a 3D experience using the Google Cardboard VR headset and cell phones is discussed in terms of its educational effect. As for the video component, content on YouTube as a 360°VR video is used. The following three topics are included in this project: skydiving, lunar exploration, and deep-sea exploration. In some organizations, groups of faculty and student members are asked to participate in such an activity to experience 3D using a cell phone and YouTube along with the VR headset. The authors plan to analyze the results using a 5-point scale. A similar experiment is already in progress. It involves the use of a different VR headset tool (Oculus Quest). Since the contents of both activities are similar, the purpose of this experiment is to compare and verify the advantages and disadvantages of using a VR cardboard headset and a cell phone, as well as to identify the advantages and disadvantages of using a cell phone.
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