Understanding the relationship between computational thinking and computational participation: a case study from Scratch online community
Understanding the relationship between computational thinking and computational participation: a case study from Scratch online community
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理解计算思维与计算参与之间的关系:来自 Scratch 在线社区的案例研究
DOI:
10.1007/s11423-021-10021-8
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发表时间:
2021
期刊:
影响因子:
--
通讯作者:
Yin Chengjiu
中科院分区:
文献类型:
--
作者:
Jiang Bo;Zhao Wei;Gu Xiaoqing;Yin Chengjiu
Social learning theory posits that learning is most effective when providing learners with opportunities to observe and interact with peers. Unfortunately, current K-12 programming education overemphasizes individual learning and discourages learners from observing and interacting with others. The Scratch online community provides youth opportunities to actively participate in the community by allowing them to observe and interact with others. However, it is unclear what motivates learners’ active participation in the Scratch online community. With a large-scale database with more than two hundred thousand Scratch projects, this study explored the impact of the computational thinking reflected in Scratch projects on users’ participation. We examined Scratch’s online users’ computational thinking profile via clustering analysis on the projects they created, then studied the influence of computational thinking level reflected in projects on the users’ participation through causal analysis. The clustering analysis revealed three clusters of learners, and the advanced learners did not create more projects than others but their projects attract more participation from peers. Our statistic analysis finds a low to moderate strength of correlation between the computational thinking level reflected in projects and their popularity. However, the further causal analysis suggests that the computational thinking level reflected in projects fails to causally affect learners’ participation. Our results suggest that instructors should not only attach importance to the development of basic CT skills of youth but also do well to find ways to get youth to participate actively in social interaction activity during the programming process.
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DOI:
10.1109/iccse.2019.8845495
发表时间:
2019
期刊:
International Conference on Crowd Science and Engineering
影响因子:
--
作者:
K. Amanullah;T. Bell
通讯作者:
T. Bell
DOI:
--
发表时间:
2014
期刊:
影响因子:
--
作者:
Y. Kafai;Q. Burke
通讯作者:
Q. Burke
DOI:
--
发表时间:
2019
期刊:
AAAI Conference on Human Computation & Crowdsourcing
影响因子:
--
作者:
Shayan Doroudi;Ece Kamar;E. Brunskill
通讯作者:
E. Brunskill
影响因子:
22.7
作者:
Y. Kafai
通讯作者:
Y. Kafai
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
Ricarose Roque;Sayamindu Dasgupta;Sasha Costanza
通讯作者:
Sasha Costanza