Examining adolescents' opioid knowledge and likelihood to utilize an educational game to promote medication safety.

Examining adolescents' opioid knowledge and likelihood to utilize an educational game to promote medication safety.
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DOI:
10.1016/j.sapharm.2021.09.005
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发表时间:
2022-07
影响因子:
3.9
通讯作者:
Tierney, Kathleen
Tierney, Kathleen
中科院分区:
医学3区
文献类型:
--
作者:
Abraham, Olufunmilola;Rosenberger, Claire A.;Birstler, Jen;Tierney, Kathleen

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Adolescents’ knowledge on opioids is seldom studied, despite the fact young people are one of the groups most affected by the opioid crisis within the United States. There is a need to understand adolescents’ perceptions about opioid misuse and safety to create the necessary tools to educate adolescents on safe opioid use. This study sought to understand adolescents’ knowledge and perceptions of opioid use and safety as well as their receptiveness to using an educational game for improving medication safety knowledge. A 67-item survey was developed to assess adolescents’ opioid perceptions, knowledge, and the likelihood of an educational game to enhance their opioid medication safety. A nationally representative sample of US adolescents aged 12 to18 were recruited via a Qualtrics participant panel to complete the online survey from October through November 2020. Survey questions were grouped into 10 categories to represent key concepts and summarized into concept scores. Concepts were described through means, median, and range as well as percent correct for individual questions. Differences between groups were assessed using Kruskal-Wallis tests. Concept scores and their relation to the participant’s age were described by the Pearson’s correlation coefficient and the linear model coefficient. A total of 592 responses were analyzed. Male and older participants reported greater perceived opioid knowledge than females. White participants reported higher rates of perceived opioid knowledge, behavioral intent, and knowledge of safe medication disposal than any other racial group. About 80% of participants were receptive to the use of an educational game to increase their opioid safety knowledge. There are discrepancies in adolescents’ knowledge on opioid safety and harm amongst genders, race, and age. Study findings support the use of an educational game to increase adolescents’ opioid knowledge. Future studies should design an educational game intended for a diverse audience.
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