Empowering Children To Rapidly Author Games and Animations Without Writing Code

Empowering Children To Rapidly Author Games and Animations Without Writing Code
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让孩子无需编写代码即可快速编写游戏和动画

DOI:
10.1145/2930674.2930688
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发表时间:
2016
期刊:
IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children
影响因子:
--
通讯作者:
Popović, Zoran
Popović, Zoran
中科院分区:
--
文献类型:
--
作者:
Banerjee, Rahul;Yip, Jason;Lee, Kung Jin;Popović, Zoran

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先前的研究已经证实,对编程的长期兴趣往往是由形成的计算经验形成的,特别是那些涉及编程和图形的经验。儿童(9-14岁)制作2D游戏和动画的现有创作环境要求他们:(A)创建程序,(B)定制模板,或(C)将重写规则与程序相结合。支持更多样化的学习者组的早期计算经验的一种方式是通过移除文本繁重的代码和最小化认知负荷来简化这样的创作系统,这可以允许将编码概念与编写代码分离。在本文中,我们描述了一个探索性系统,我们正在设计以测试这一想法,称为BlockStudio。使用范例编程范例,孩子们操纵屏幕上的彩色方块,通过具体的变化来指定所需的行为。在这些输入的基础上,我们的系统综合了基于颜色的通用规则。我们简要概述了我们目前的原型,然后与孩子们分享了从两次跨代合作设计会议中收集到的见解,并讨论了对类似系统的设计师的启示。
Prior research has established that long-term interests in programming are often shaped by formative computing experiences, especially those involving programming and graphics. Existing authoring environments for children (ages 9-14) to make 2D games and animations require them to: (a) create programs, (b) customize templates, or (c) combine rewrite rules with programs. One way to support early experiences in computing for a more diverse set of learners is to simplify such authoring systems, by removing text heavy code and minimizing cognitive load, which can allow separation of coding concepts from writing code. In this paper, we describe an exploratory system we are designing to test this idea, called BlockStudio. Using a Programming By Example paradigm, children manipulate colored blocks on the screen to specify desired behavior via concrete changes. Based on these inputs, our system synthesizes generalized rules based on color. We give a brief overview of our current prototype, then share insights gleaned from two intergenerational co-design sessions with children and discuss implications for designers of similar systems.
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