Earthquakes, communities and heritage: Telling stories of resilience through co-designed immersive media

Earthquakes, communities and heritage: Telling stories of resilience through co-designed immersive media
复制标题

地震、社区和遗产:通过共同设计的沉浸式媒体讲述复原力的故事

DOI:
10.1080/1472586x.2022.2102539
复制
发表时间:
2022
期刊:
影响因子:
0.7
通讯作者:
Galeazzi F
Galeazzi F
中科院分区:
--
文献类型:
--
作者:
Galeazzi F

文献摘要

参考文献

被引文献

相似文献

在这篇文章中,我们讨论了迭代协同设计,以社区为基础和以地方为中心的方法在自然灾害事件后被严重破坏或摧毁的地方创建3D沉浸式体验的实验应用。我们以1980年意大利Irpinia地震中被部分摧毁的Senerchia社区为案例研究。本文的主要目的是分析和讨论我们与该镇居民共同创作的过程,以制作一部沉浸式纪录片Italia Terremotata,探讨地震前,期间和之后的生活。我们的方法基于设计思维,旨在定义一个道德框架,用于创建自反性和多声音的3D沉浸式讲故事系统,将“脆弱性”和“同理心”视为迭代原型设计和共同创作周期的中心设计价值。
In this article, we discuss the experimental application of iterative co-design, community-based and place-centred approaches in the creation of 3D immersive experiences of places that have been badly damaged or destroyed after natural catastrophic events. We take as our case study the community of Senerchia, hit and partially destroyed by the 1980 Irpinia earthquake in Italy. The main purpose of this paper is to analyse and discuss the co-creation process we undertook with residents of the town for the making of an immersive documentaryItalia Terremotatawhich explores life before, during and after the earthquake. Our approach is based on design-thinking and aims to define an ethical framework for the creation of reflexive and multi-vocal 3D immersive storytelling systems that consider ‘vulnerability’ and ‘empathy’ as central design values of the iterative prototyping and co-creation cycle.
数字文化遗产设计实践:概念框架
DOI: --
发表时间: 2021
期刊: The Design Journal
影响因子: --
作者:
Marco Mason;Giasemi N. Vavoula
通讯作者: Giasemi N. Vavoula
考古学中的 3D 可视化系统理论化:实现更有效的设计、评估和生命周期
DOI: --
发表时间: 2017
期刊:
影响因子: --
作者:
Fabrizio Galeazzi;Paola Di Giuseppantonio Di Franco
通讯作者: Paola Di Giuseppantonio Di Franco
正在设计诠释学
DOI: --
发表时间: 1996
期刊:
影响因子: --
作者:
A. Snodgrass;R. Coyne
通讯作者: R. Coyne
一张重要的照片:博洛尼亚的纪念钟及其发明的传统
DOI: --
发表时间: 2013
期刊:
影响因子: --
作者:
A. Tota
通讯作者: A. Tota
Pure Land UNWIRED:针对濒危遗产的虚拟现实新方法
DOI: 10.4018/978-1-5225-5469-1.ch079
发表时间: 2016
影响因子: 1.8
作者:
S. Greuter;S. Kenderdine;J. Shaw
通讯作者: J. Shaw