An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel
An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel
复制标题
角色扮演游戏的娱乐性调整方法:使用《暗黑破坏神 III》和《闪之轨迹》的案例研究
DOI:
10.1007/978-3-319-50182-6_35
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发表时间:
2016
期刊:
影响因子:
--
通讯作者:
Hiroyuki Iida and Abu-Bakar Nordin
中科院分区:
文献类型:
--
作者:
Shuo Xiong;Ying Peng;Hiroyuki Iida and Abu-Bakar Nordin
This paper proposes a novel method to tune the entertainment impact of Role-playing-game (RPG) with a focus on three bottlenecks of the current RPG: (1) weapon trading system, (2) linear turn-based battle system, and (3) game rhythm and time, i.e., level-up system. We have chosen Diablo III and Trails of Cold Steel as benchmarks, and game refinement measure is employed for the assessment. It reveals that a reliable level up system is the key factor to make the players feel more exciting and adventurous. It then confirms the effectiveness of the proposed method which enables to numerically identify the components that need to be enhanced to improve the game and help creators design a more attractive game by the paradigmatic rules. Future works include the application of the proposed method in other domains such as serious games.
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DOI:
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发表时间:
2013
期刊:
Artificial Intelligence and Interactive Digital Entertainment Conference
影响因子:
--
作者:
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通讯作者:
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DOI:
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2004
期刊:
Proceedings of The 3^<rd> International Conference on Entertainment Computing, LNCS, Springer 3166
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DOI:
10.1155/2015/549684
发表时间:
2015
期刊:
Int. J. Comput. Games Technol.
影响因子:
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通讯作者:
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