An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel

An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel
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角色扮演游戏的娱乐性调整方法:使用《暗黑破坏神 III》和《闪之轨迹》的案例研究

DOI:
10.1007/978-3-319-50182-6_35
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发表时间:
2016
期刊:
Lecture Notes in Computer Science, Games and Learning Alliance
影响因子:
--
通讯作者:
Hiroyuki Iida and Abu-Bakar Nordin
Hiroyuki Iida and Abu-Bakar Nordin
中科院分区:
--
文献类型:
--
作者:
Shuo Xiong;Ying Peng;Hiroyuki Iida and Abu-Bakar Nordin

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针对当前角色扮演游戏的三大瓶颈:(1)武器交易系统,(2)基于回合的线性战斗系统,(3)游戏节奏和时间,即升级系统,提出了一种调整角色扮演游戏娱乐效果的新方法。我们选择了暗黑破坏神III和冷钢之路作为基准,并采用了游戏精细化措施进行评估。它揭示了可靠的升级系统是让玩家感到更刺激和冒险的关键因素。验证了所提方法的有效性,该方法能够从数值上识别需要改进的组件以改进游戏,并帮助创建者根据范例规则设计出更具吸引力的游戏。未来的工作包括将所提出的方法应用于其他领域,如严肃游戏。
This paper proposes a novel method to tune the entertainment impact of Role-playing-game (RPG) with a focus on three bottlenecks of the current RPG: (1) weapon trading system, (2) linear turn-based battle system, and (3) game rhythm and time, i.e., level-up system. We have chosen Diablo III and Trails of Cold Steel as benchmarks, and game refinement measure is employed for the assessment. It reveals that a reliable level up system is the key factor to make the players feel more exciting and adventurous. It then confirms the effectiveness of the proposed method which enables to numerically identify the components that need to be enhanced to improve the game and help creators design a more attractive game by the paradigmatic rules. Future works include the application of the proposed method in other domains such as serious games.
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DOI: --
发表时间: 2013
期刊: Artificial Intelligence and Interactive Digital Entertainment Conference
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