SBIR Phase I: C5: An Educational Simulation Architecture For Wireless Handhelds
SBIR Phase I: C5: An Educational Simulation Architecture For Wireless Handhelds
批准号:
0232669
负责人:
Alexander Repenning
金额:
$10.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2003
资助国家:
美国
项目状态:
已结题
起止时间:
2003-01-01 至 2003-06-30
中文摘要
这个小企业创新研究第一阶段项目使用无线手持设备,这些设备相互连接,创建一个名为C5的教育模拟体系结构,支持紧凑、连接、连续、可定制和集体的模拟。C5将四种信息技术紧密地连接在一起:用于运行单个和分布式模拟的手持设备;具有无线网络集线器作为仿真管理器的台式计算机;网络作为实时数据和信息源;和。终端用户定制,包括定制模拟和将实时Web信息集成到模拟中。因为下一代手持设备在以下方面非常复杂:速度、网络和显示;它们分别能够运行复杂的模拟,在快速无线网络上运行分布式模拟,以及显示高分辨率的颜色。因此,手持设备的前景远远超出了电子版本的纸和笔应用程序。个人可以运行手持版本的交互式模拟,并共同创建高级分布式模拟。这个项目的研究目标是探索认知(界面),教学(课堂),技术(硬件和软件)和商业问题的手持模拟。提供的教育模拟体系结构预示着即将到来的革命;它有可能提供具有成本效益的信息技术,使生命科学、生物学、卫生、政治学和经济学等广泛领域的学习和科学探索成为可能。虽然该项目最初的重点是K-12,但它的最终目标是创造更广泛的终身学习市场,包括远程学习、中等教育、家庭教育和企业培训。
英文摘要
This Small Business Innovation Research Phase I project uses wireless handheld devices that are interconnected to create an educational simulation architecture called C5, supporting simulations that are compact, connected, continuous, customizable, and collective. C5 tightly connects four information technologies: handheld devices to run individual and distributed simulations; a desktop computer with a wireless network hub acting as the simulation manager; the Web as a live data and information source; and. end-user customization entailing customization of simulations and the integration of real time Web information into simulations. Because next generation handheld devices are sophisticated regarding the following features: speed, networking, and display; they are capable, respectively, of running complex simulations, of running distributed simulations over fast wireless networks, and of displaying high resolution color. Thus, handheld devices promise tools well beyond electronic versions of paper and pencil applications. Individuals can run handheld versions of interactive simulations and collectively create advanced distributed simulations. The research objectives of this project are to explore cognitive (interface), pedagogical (classroom), technical (hardware and software) and commercial issues for handheld-based simulations. The proffered education simulation architecture portends the revolution to come; it has the potential to provide cost effective information technology enabling learning and scientific exploration in wide range of fields, such as life sciences, biology, health, political science, and economics. While the project initially focuses on K-12, it ultimately aims to generate the more general lifelong learning markets that include distance learning, secondary education, home schooling and corporate training.
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