SBIR Phase I: C5: An Educational Simulation Architecture For Wireless Handhelds
SBIR Phase I: C5: An Educational Simulation Architecture For Wireless Handhelds
批准号:
0232669
负责人:
Alexander Repenning
金额:
$10.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2003
资助国家:
美国
项目状态:
已结题
起止时间:
2003-01-01 至 2003-06-30
中文摘要
该小型企业创新研究第一阶段项目使用互联的无线手持设备创建名为C5的教育模拟架构,支持紧凑、连接、连续、可定制和集合的模拟。C5将四种信息技术紧密地联系在一起:运行单独和分布式模拟的手持设备;具有无线网络集线器的台式计算机充当模拟管理器;Web作为实时数据和信息源;以及。终端用户定制需要定制仿真,并将实时网络信息集成到仿真中。因为下一代手持设备在以下特征方面是复杂的:速度、联网和显示;它们分别能够运行复杂的模拟、在快速无线网络上运行分布式模拟以及显示高分辨率的颜色。因此,手持设备承诺的工具远远超出了纸和铅笔应用的电子版。个人可以运行手持版本的交互模拟,并共同创建高级分布式模拟。这个项目的研究目标是探索基于手持设备的模拟的认知(界面)、教学(课堂)、技术(硬件和软件)和商业问题。提供的教育模拟体系结构预示着这场革命即将到来;它具有提供经济高效的信息技术的潜力,使学习和科学探索能够在广泛的领域,如生命科学、生物学、健康、政治学和经济学。虽然该项目最初侧重于K-12,但它最终的目标是创造更普遍的终身学习市场,包括远程学习、中学教育、家庭教育和企业培训。
英文摘要
This Small Business Innovation Research Phase I project uses wireless handheld devices that are interconnected to create an educational simulation architecture called C5, supporting simulations that are compact, connected, continuous, customizable, and collective. C5 tightly connects four information technologies: handheld devices to run individual and distributed simulations; a desktop computer with a wireless network hub acting as the simulation manager; the Web as a live data and information source; and. end-user customization entailing customization of simulations and the integration of real time Web information into simulations. Because next generation handheld devices are sophisticated regarding the following features: speed, networking, and display; they are capable, respectively, of running complex simulations, of running distributed simulations over fast wireless networks, and of displaying high resolution color. Thus, handheld devices promise tools well beyond electronic versions of paper and pencil applications. Individuals can run handheld versions of interactive simulations and collectively create advanced distributed simulations. The research objectives of this project are to explore cognitive (interface), pedagogical (classroom), technical (hardware and software) and commercial issues for handheld-based simulations. The proffered education simulation architecture portends the revolution to come; it has the potential to provide cost effective information technology enabling learning and scientific exploration in wide range of fields, such as life sciences, biology, health, political science, and economics. While the project initially focuses on K-12, it ultimately aims to generate the more general lifelong learning markets that include distance learning, secondary education, home schooling and corporate training.
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