CAREER: High Quality and Efficient Rendering of Discrete Primitives for Interactive Visualization
CAREER: High Quality and Efficient Rendering of Discrete Primitives for Interactive Visualization
批准号:
0238486
负责人:
Baoquan Chen
金额:
$40.9万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2003
资助国家:
美国
项目状态:
已结题
起止时间:
2003-02-01 至 2008-01-31
中文摘要
在过去的几十年里,大多数以前的图形和可视化系统是基于多边形的。然而,随着科学模拟和先进的生物医学和工业采集设备的出现,越来越多的前所未有的大小的对象被生产与离散样本作为自然表示。在这个建议中,PI将推广图像再现理论来描述图形绘制的基本再现问题。在此理论的指导下,执行高质量和高效的再现的实用方法将被设计并进一步应用于各种离散对象的绘制,包括2D图像变形,体绘制和基于点的绘制。所发展的理论也将用于指导新的基于点的表示的设计,以便离散的图元以及多边形可以在一个统一的绘制系统中绘制。 新设计的算法将通过应用于PI已经合作的主要两个现实世界应用程序进行验证和传播。体绘制算法将用于空气动力学、天体物理学和化学污染扩散等领域的大型模拟可视化。基于点的建模和渲染算法将用于从现代激光范围扫描构建基于点的模型,并最终为数字建筑设计提供交互式系统。 这种验证和传播是通过实施一项有力的教育计划来实现的,并采取了一些补充措施:(1)在明尼苏达大学开发新的研究生和本科生课程;(2)开发教学用教育软件;(3)其他活动,包括组织讲习班和辅导。智力优势:该算法的连贯设计使用的reservation理论代表了改进的渲染技术,为科学可视化系统提供更高的质量和更好的效率。拟议的研究是建立在PI的坚实的知识和丰富的经验与图像和体积resstrike和反锯齿,以及加速体积和多边形渲染。更广泛的影响:拟议的职业发展计划不仅将推进科学可视化和计算机图形学的最新发展,而且还将为先进的科学可视化所促进的许多其他研究领域做出重大贡献,除了在本项目过程中用于方法验证和传播的领域。这些领域的可能性很可能会打开,刺激比最初设想的更多的技术应用。
英文摘要
Over the past decades, most of the previous graphics and visualization systems are polygon based. However, with the advent of scientific simulations and advanced biomedical and industrial acquisition devices, more and more objects of unprecedented size are produced with discrete samples as natural representations. In this proposal, the PI will generalize image resampling theory to describe the fundamental resampling problem of graphics rendering. Guided by this theory, practical approaches to performing high quality and efficient resampling will be designed and further applied to the rendering of various discrete objects, including 2D image warping, volume rendering, and point-based rendering. The developed theory will also used to guide the design of new point-based representation, so that discrete primitives as well as polygons can be rendered in a unified rendering system. The newly designed algorithms will be validated and disseminated through application to mainly two real-world applications that the PI has already been collaborating on. The volume rendering algorithms will be used to visualize large simulations, in areas such as aerodynamics, astrophysics, and chemical contamination dispersion. The point-based modeling and rendering algorithms will be used to build point-based models from modern laser range scans and ultimately provide an interactive system for digital architecture design. This validation and dissemination are achieved by pursuing a vigorous education plan, undertaking a number of complementary initiatives: (1) developing new graduate and undergraduate courses at the University of Minnesota; (2) developing educational software for teaching; and (3) other activities including organizing workshops and tutorials. Intellectual Merits: The algorithms coherently designed using the resampling theory represent improved rendering techniques for scientific visualization systems by delivering higher quality and better efficiency. The proposed research is well built upon the PI's solid knowledge and extensive experience with image and volume resampling and antialiasing, as well as accelerated volume and polygon rendering. Broader Impacts: The proposed career development plan will not only advance the state-of-the-art of scientific visualization and computer graphics, but also make significant contributions to many other research fields which are facilitated by advanced scientific visualization, besides the ones being used for methodology validation and dissemination during the course of this project. Possibilities in these fields will likely open, stimulating even more applications of the technology than originally conceived.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
MSPA-MCS: Collaborative Research: Computer Graphics and Visualization Using Conformal Geometry
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批准号:0528492
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项目类别:Standard Grant
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资助金额:$31.2万
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财政年份:2005
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负责人:Baoquan Chen
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依托单位:
海外基金