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Collaborative Research: SoD-TEAM: "Values at Play: Integrating Ethical and Political Factors into System Design

Collaborative Research: SoD-TEAM: "Values at Play: Integrating Ethical and Political Factors into System Design
合作研究:SoD-TEAM:“发挥价值:将伦理和政治因素融入系统设计
批准号:
0613867
负责人:
Mary Flanagan
金额:
$0.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2006
资助国家:
美国
项目状态:
已结题
起止时间:
2006-09-15 至 2009-04-30

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中文摘要
翻译
题目:“协作研究:som - team:游戏价值——将社会因素整合到设计中”这个项目的重点是开发一种名为“游戏价值(VAP)”的软件设计方法,该方法在开发软件系统时将价值考虑在内。方法论,或者一组最佳实践,解决如下问题:价值如何能够一致地、系统地集成到软件系统的设计中,在技术设计的背景下,价值调查如何能够科学地严谨地进行,以及构建一组可行的通用软件设计原则,这些原则可以导致跨各种设计任务的价值集成。VAP项目通过特别关注游戏设计中的价值,将人文、艺术、社会和伦理利益整合到技术系统的科学设计中。本项目涉及三个研究活动,包括:1。开发支持价值意识设计的严格方法(或最佳实践);关于“游戏价值”方法的手册有纸质版和网上版。这个阶段探讨的问题包括:如何识别可能与给定设计项目相关的价值,如何在系统设计中体现或表达价值,如何参与评估设计师是否以及在多大程度上成功地在给定系统中嵌入了目标价值。2. 开发设计价值工具包,其中包括:a)帮助学生基于价值导向创造游戏的游戏构建组件;b)若干演示价值与设计特征相关性的工作示例。3. 设计培训干预措施的评估:团队将设计几个工具来评估方法论和工具包中的价值整合。除了研究活动外,该项目还邀请教师和从业者参加一个关于游戏价值的研讨会。将价值观嵌入到技术系统中,并验证这些系统实际上反映了这些价值观,这尤其适合使用电脑游戏,因为它们会影响更大的社会。这项研究也将对IT领域的教育工作者和系统设计师,以及对技术、社会和人类研究感兴趣的学者,在他们的方法中考虑游戏结构有帮助。潜在地,这个项目可能会将这条调查线推进到一个普遍的,行业变化的,具有国际重要性的水平,这不仅促进了这些问题的人文研究,而且为真实的人提供了真实的产品。项目经理:Anita J. La SalleDate: 2006年7月12日
英文摘要
Title: "Collaborative Research: SoD-TEAM: Values at Play - Integrating Social Factors into Design"The focus of this project is on the development of a software design methodology, titled "Values at Play (VAP)" that takes values into account when developing software systems. The methodology, or set of best practices, addresses such issues as: how values can be consistently and systematically integrated into the design of software systems, how values investigations, in the context of technical design, can be made scientifically rigorous, and, the construction of a viable set of general software design principles that could lead to the integration of values across a variety of design tasks. The VAP project integrates the humanities, the arts, and social, and ethical interests into the scientific design of technological systems by specifically focusing on values in the design of games. The project involves three research activities including: 1. Development of a rigorous methodology (or, best practices) for supporting value conscious design; a handbook of the Values at Play methodology is made available in hardcopy and on the Web. This phase explores such issues as: how to identify values that might be relevant to a given design project, how to embody or express values in system design, how to engage in appraisal of whether and to what extent designers have successfully embedded target values in a given system. 2. Development of a values-in-design toolkit which includes: a) game building components to help students create games based on a values-orientation; and b) several working examples demonstrating values-to-design-feature correlations. 3. Assessment of design training interventions: the team will design several instruments to assess the values integration in the methodology and Toolkit. In addition to the research activities, this project engages faculty and practitioners in a Workshop about Values at Play. Embedding values within technological systems, and verifying that such systems actually reflects those values, is particularly appropriate using computer games since they affect larger society. This research will also be of use to educators and systems designers in the IT field considering game structures in their approaches as well as to scholars interested in the study of technology, society, and humanity. Potentially, this project might advance this line of inquiry to a pervasive, industry changing, international level of importance which not only promotes the humanistic study of these issues but enhances real products for real people.Program Manager: Anita J. La SalleDate: July 12, 2006
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COLLABORATIVE RESEARCH: REAL: INTRINSICS: An Interactive Narrative Technology to Reduce Implicit Negative Stereotyping and Improve the Climate in STEM for Underrepresented Students
  • 批准号:
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Collaborative Research: SoD-TEAM: 'Values at Play: Integrating Ethical and Political Factors into System Design'
  • 批准号:
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PGE/SEP: User-Friendly Science and Math Software for Early Adolescent Girls
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国内基金
海外基金
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  • 资助金额:
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  • 批准年份:
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  • 负责人:
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  • 依托单位:
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