SGER - End-user Sketching of Games and Simulations
SGER - End-user Sketching of Games and Simulations
批准号:
0742877
负责人:
James Landay
金额:
$0.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2007
资助国家:
美国
项目状态:
已结题
起止时间:
2007-10-01 至 2009-09-30
中文摘要
现有的终端用户编程工具过于关注编程。同样,游戏构建应用程序注重精确度,而不是探索设计空间。这项研究将调查通过引入草图行为来减少或消除编程需求的可能性。这个项目开发和评估了一种终端用户制作简单游戏和模拟的新方法,该方法建立在K-Sketch,一个非正式的动画素描系统上。这种方法将通过允许用户使用KSketch中的技术快速绘制出对象及其行为,然后将这些草图转换为粗略的游戏或模拟,而不需要编程来培养创造力。作为这项工作的一部分,对一系列游戏和模拟进行的深入分析将确定这样的工具应该支持哪些行为。该项目还将产生这样一个系统的初步交互设计。这些早期的设计将通过绿野仙踪测试技术进行评估,以探索设计决策对创造力的影响。这项工作的更广泛影响是为儿童、教师和其他希望创建游戏和模拟游戏的人提供了一个新的创意渠道。它还可以帮助发现可以影响其他领域创造力的工具功能。
英文摘要
Existing end-user programming tools focus too much attention on programming. Likewise, game building applications focus on precision rather than exploring the design space. This research will investigate the possibility that the need for programming can be reduced or eliminated with the introduction of sketched behaviors. This project develops and evaluates a new approach to end-user production of simple games and simulations that builds on K-Sketch, an informal animation sketching system. This approach will foster creativity by allowing users to rapidly sketch out objects and their behaviors using the techniques in KSketch and then transform these sketches into rough games or simulations with no programming. An in-depth analysis of a range of games and simulations conducted as part of this work will determine what behaviors such a tool should support. This project will also produce initial interaction designs for such a system. These early designs will be evaluated with Wizard of Oz testing techniques to explore the impact of the design decisions on creativity.The broader impact of this work is a new creative outlet to children, teachers, and others who wish to create games and simulations. It may also help discover tool features that can impact creativity in other domains.
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