课题基金 / 基金详情

CPA-G&V: Self-Completion of 4D (Space+Time) Models

CPA-G&V: Self-Completion of 4D (Space+Time) Models
CPA-G
批准号:
0811647
负责人:
Ruigang Yang
金额:
$32.5万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2008
资助国家:
美国
项目状态:
已结题
起止时间:
2008-07-01 至 2012-06-30

项目摘要

项目成果

Ruigang Yang的其他基金

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中文摘要
翻译
CPA-G&A;V:4D(空间+时间)模型的自我完成杨(0811647)摘要数字2D照片和视频在我们的日常生活中已经无处不在。在谷歌地球和互动3D游戏等新产品的推动下,公众似乎对3D内容重新产生了兴趣。到目前为止,除了简单的固定视点立体电影之外,创建3D内容仍然是一个劳动密集型和昂贵的过程。这项研究研究了新的软件算法,可以显著简化这一建模过程,特别是对于动态模型。使用廉价的深度传感器(如立体摄像机)将随着时间的推移从不同的位置捕捉动态场景,并自动生成完整的4D模型。回收的模型可以用于许多应用,如模拟以创建逼真的虚拟环境,娱乐以渲染特殊效果,或者仅仅是为了让每个人享受他们的宝贵时刻,比如婴儿?S第一步,在交互式3D中。从技术角度来看,从提供整个4D(空间+时间)模型的部分采样的颜色+深度图的输入序列来看,中心研究问题是如何将这些部分样本融合成一个完整的模型。与所有以前的空洞填充方法不同,本研究的目标是处理表现出以下一个或多个特征的模型:大(例如,几个城市街区)、动态、变形、但样本稀疏(例如,可用不到50%),并且可能非常噪声。在这些条件下重建一个完整的模型可能是非常具有挑战性的,有时甚至是不适定的。然而,场景结构通常不是随机的;相同或相似的结构元素可能在输入集中出现过几次,可能出现在不同的时间和位置。因此,可以使用来自不同时间或空间的样本来填充缺失的数据,从而使模型完成成为可能,而无需使用任何外部来源。
英文摘要
CPA-G&V: Self-Completion of 4D (Space+Time) ModelsYang (0811647)AbstractDigital 2D photos and videos are already ubiquitous in our everyday life. Fueled by new products such as Google Earth and interactive 3D games, the public seems to have a renewed interest in 3D contents. Creating 3D contents beyond simple fixed viewpoint stereoscopic movies has so far remained to be a labor intensive and expensive process. This research investigates new software algorithms that can significantly simplify this modeling process, in particular for dynamic models. The use of inexpensive depth sensors (such a stereo camera) will capture a dynamic scene over time from different locations and automatically generate a complete 4D model. The recovered models can be used in many applications such as simulations to create realistic virtual environment, entertainment to render special effect, and perhaps simply to allow everyone to enjoy their cherish moments, such as a baby?s first step, in interactive 3D. From a technical standpoint, from the input sequence of color+depth maps, which provides a partial sampling of the entire 4D (space+time) model, the central research problem is how to fuse these partial samples to form a complete model. Different from all previous hole filling approaches, this research aims to deal with models that exhibit one or more of the following characteristics: large (e.g., several city blocks), dynamic, deforming, yet sparsely sampled (e.g., less than 50% is available), and possibly very noisy. Reconstructing a complete model under these conditions can be very challenging or sometime ill-posed. However, scene structures are usually not stochastic; the same or similar structure element may have appeared in the input set a few times, probably at a different time and location. Therefore, samples from different time or space can be used to fill in the missing data, making model completion possible, without using any external sources.
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