RUI: CyGaMEs: Cyber-Enabled Teaching and Learning through Game-based, Metaphor Enhanced Learning Objects
RUI: CyGaMEs: Cyber-Enabled Teaching and Learning through Game-based, Metaphor Enhanced Learning Objects
批准号:
0814512
负责人:
Debbie Reese
金额:
$199.95万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2008
资助国家:
美国
项目状态:
已结题
起止时间:
2008-09-15 至 2014-08-31
中文摘要
这是一个探索基于游戏,隐喻增强(GaME)设计的项目。游戏是将认知科学隐喻理论应用于计算机中介学习环境设计的一种方法。这个过程使用结构映射理论来设计符合科学概念的电子游戏世界。这是一个将关系结构从目标概念映射到游戏世界的严格规范过程。游戏设计将目标概念转化为游戏系统、游戏玩法和游戏目标。因为游戏世界的关系结构被设计成目标概念领域的类比,玩家开始在互动游戏过程中构建目标概念的心理模型。这使得学习具体化。游戏体验旨在引导学习者发现目标概念的关系结构。这种玩法是为学习者准备后续指导的准备活动。通过基于游戏的网络教学和学习,隐喻增强学习对象(CyGaMEs)项目的主要目标是对认知科学理论的应用进行实证测试。设计得当的电子游戏世界将提供共同的经验,为教育者和他们的学习者取得成功做好准备。CyGaMEs运用认知科学、信息科学和分析方法来加强对游戏功能的控制:通过实践、发现和探究来学习。虽然每个玩家都有自己的路线,但应用结构映射理论可以确保游戏探索朝着学习目标前进。Selene:《月球创造游戏》是CyGaMEs研究的核心。该项目将:(a)完成、完善和测试现有的Selene原型,(b)收集代表感知和学习的游戏数据,(c)开发和完善用于评估教学视频游戏中的动机、参与度和成就的新方法和指标,以及(d)将游戏数据收集和评估整合到网络信息学基础设施中。
英文摘要
This is a project to explore Game-based, Metaphor Enhanced (GaME) design. GaME is a method for applying cognitive science metaphor theory toward the design of computer-mediated learning environments. The process uses structure mapping theory to design videogame worlds aligned with science concepts. This is a rigorous specification procedure for mapping relational structure from targeted concept to game world. GaME design translates a targeted concept into a game system, game play, and game goal. Because the relational structure of the game world is designed as an analog of the targeted conceptual domain, players begin to construct mental models of the targeted concept during interactive gameplay. This makes learning concrete and embodied. Gameplay experiences are designed to guide the learner to discover the relational structure of the targeted concept. This gameplay is a readiness activity for preparing the learner for subsequent instruction. The primary objective of the Cyber-Enabled Teaching and Learning through Game-based, Metaphor Enhanced Learning Objects (CyGaMEs) project is to empirically test this application of cognitive science theory. Aptly designed videogame worlds will provide common experience that prepares educators and their learners to achieve success. CyGaMEs employs cognitive science, informatic sciences, and analysis methodologies to enhance control over what games do: Engage learning through doing, discovery, and inquiry. While each player takes an idiosyncratic route, applied structure mapping theory ensures that gameplay exploration proceeds toward the learning goal. Selene: A Lunar Creation GaME is the core of CyGaMEs research. This project will: (a) complete, refine and test existing Selene prototype, (b) collect GaME data representing perceptions and learning, (c) develop and refine new methods and metrics for assessing motivation, engagement, and achievement within instructional videogames, and (d) integrate GaME data collection and assessment within a cyber-enabled informatics infrastructure.
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