EAGER: Alternate Reality Games (ARGs) in the Service of Education and Design
EAGER:为教育和设计服务的另类现实游戏 (ARG)
基本信息
- 批准号:0952567
- 负责人:
- 金额:$ 19.78万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2009
- 资助国家:美国
- 起止时间:2009-09-01 至 2012-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Alternate Reality Games (ARGs) are a new genre of interactive experience that requires players to collaborate in order to solve problems using the real world as a narrative platform. The goal of this project is to understand and tailor this new genre for use as (1) an engaging educational activity that provides hands-on experience using a range of collaborate technologies and computational strategies, and (2) a platform on which to co-design and evaluate novel collaborative tools that may be used in unanticipated ways. The proposed work is unconventional and high risk, yet could lead to significant payoffs. Success in the knowledge economy requires that students develop strong instincts and expertise in applying cooperative technologies and tools to effectively collect multimedia data, make sense of it, and use it to solve practical and challenging problems.The results of this project will produce broader impacts that focus on recruitment and retention of science, technology, engineering, and mathematics (STEM) students. ARGs have the potential to attract a wide variety of students from diverse socio-technical backgrounds, as well as introduce scientific and mathematical problems (e.g., puzzles) in non-traditional ways.
交替现实游戏(arg)是一种新型的互动体验类型,它要求玩家通力合作,以现实世界作为叙事平台来解决问题。这个项目的目标是理解和定制这种新的类型,作为(1)一种引人入胜的教育活动,提供使用一系列协作技术和计算策略的实践经验,以及(2)一个平台,在这个平台上共同设计和评估可能以意想不到的方式使用的新型协作工具。这项工作是非常规的,风险很高,但可能会带来巨大的回报。要想在知识经济中取得成功,就必须培养学生在应用协作技术和工具方面的强烈本能和专业知识,以有效地收集多媒体数据,理解多媒体数据,并利用多媒体数据解决实际和具有挑战性的问题。该项目的结果将产生更广泛的影响,重点是招聘和留住科学、技术、工程和数学(STEM)学生。arg有可能吸引来自不同社会技术背景的各种学生,并以非传统的方式引入科学和数学问题(如谜题)。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Kari Kraus其他文献
Alternate Reality Games: Platforms for Collaborative Learning
替代现实游戏:协作学习平台
- DOI:
- 发表时间:
2012 - 期刊:
- 影响因子:0
- 作者:
Elizabeth M. Bonsignore;Derek L. Hansen;Kari Kraus;June Ahn;Amanda Visconti;Ann Fraistat;A. Druin - 通讯作者:
A. Druin
The HaLLMark Effect: Supporting Provenance and Transparent Use of Large Language Models in Writing through Interactive Visualization
HaLLMark 效应:通过交互式可视化支持大型语言模型在写作中的来源和透明使用
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:0
- 作者:
Md. Naimul Hoque;Tasfia Mashiat;Bhavya Ghai;Cecilia Shelton;Fanny Chevalier;Kari Kraus;N. Elmqvist - 通讯作者:
N. Elmqvist
Digital Humanities: The Intersections of Sound and Method
数字人文:声音与方法的交叉点
- DOI:
- 发表时间:
2014 - 期刊:
- 影响因子:0
- 作者:
Tanya E. Clement;Kari Kraus;Jentery Sayers;W. Trettien;D. Tcheng;L. Auvil;Tony Borries;Min Wu;Douglas W. Oard;Adi Hajj;Hui Su;Mary Caton Lingold;Darren Mueller;William J. Turkel;Devon Elliott - 通讯作者:
Devon Elliott
PRESERVING VIRTUAL WORLDS
保护虚拟世界
- DOI:
- 发表时间:
2010 - 期刊:
- 影响因子:0
- 作者:
J. McDonough;M. Kirschenbaum;Susan Rojo;H. Lowood;Andrew M. Phelps;Christopher A. Egert;Kari Kraus;Robert Olendorf;Doug Reside;Rachel Donahue - 通讯作者:
Rachel Donahue
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games
人们扮演的角色:旨在促进替代现实游戏中的参与和学习的关键角色
- DOI:
- 发表时间:
2016 - 期刊:
- 影响因子:0
- 作者:
Elizabeth M. Bonsignore;Derek L. Hansen;Kari Kraus;Amanda Visconti;Ann Fraistat - 通讯作者:
Ann Fraistat
Kari Kraus的其他文献
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{{ truncateString('Kari Kraus', 18)}}的其他基金
Full-Scale Development: Collaborative Research Advancing Informal STEM Learning Through Scientific Alternate Reality Games
全面发展:通过科学的替代现实游戏推进非正式 STEM 学习的协作研究
- 批准号:
1323306 - 财政年份:2013
- 资助金额:
$ 19.78万 - 项目类别:
Continuing Grant
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