EAGER: Creative IT: Hyper Drama Storytelling: Engaging and Nurturing Creativity in K-12 Students
EAGER:创意 IT:超戏剧故事讲述:吸引和培养 K-12 学生的创造力
基本信息
- 批准号:0954048
- 负责人:
- 金额:$ 29.81万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2009
- 资助国家:美国
- 起止时间:2009-09-15 至 2012-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This research explores the concept of grounded imagination where creativity is grounded in knowledge and informed by experience. How might one nurture and cultivate such grounded imagination in K-12 students? To address this question, this project will develop and deploy a storytelling system for authoring and interacting with hyper-dramas. It incorporates the theory advanced by Lev Vygotsky, that creativity involves a process of combinatory imagination by which an individual creates new things for herself from elements of prior experience encoded in everyday concepts and new culturally transmitted information. This situates creativity within two developmental streams: intellectual development (acquiring grounding in the form of knowledge and experience), and the process of flexible re-combination. The aspect of social-cultural engagement suggests that creativity is a discourse with the larger culture and society. Drawing from this theoretical foundation, this project explores whether the creativity trough (decline in creativity from the 4th grade through middle school) may occur because social-cultural awareness precedes intellectual development so that the student judges herself an inadequate contributor. Facilitating hyper-drama authoring will allow students to draw on their experience in hyper-media and dramatic presentation, and thus nurture the combinatory creativity process. In this research, students will construct non-linear hyper-narratives in which each path through the narrative tree represents an individual narrative arc. Each node represents an occurrence along the narrative timeline, called a story fragment, that may happen in one or more places. The occurrence in each place takes the form of an animated dramatic scene. Storytelling, then, becomes a process of authoring the story along with the hyper-narrative, and the content and goings on within each scene (including the characters, activities, animation, scenes, and dialogue). This project will test the system and address two scientific questions by deploying different versions of the authoring system in classes at the elementary, middle, and high school levels within the Roanoke County School District. The complexity of stories constructed and the kinds of content will be graduated to match the learning goals within each level. This research will follow cohorts of these students over a period of two years as they transition between elementary, middle, and high school. Two key questions are: 1. How does a situated process of storytelling employing a hyperdrama model support creative imagination? 2. How does one engage a generation of students in a media-saturated world to become creative participants, rather than passive consumers of digital media? The immediate research aim, to enhance and nurture creative processes in K-12 students, has significant implications for society. A more innovative workforce is critical to the success both of the nation and of the individual worker. Furthermore, creativity is necessary for all learning, including mathematics and science. By addressing the fundamental process of creativity, this project can positively impact learning of all domains including STEM. More directly, the explicit construction of hyper-narratives, and the assembly of resources (graphics, animation, characters, etc.) for each hyper-drama node make explicit the algorithmic and flow-of-control mechanisms necessary for mathematics, science, and engineering. Second, the will develop interest in scientific research among elementary, middle, and high school students. Third, the software and intellectual product of this research will be disseminated broadly through publications and open source mechanisms.
本研究探讨了根植想象力的概念,即创造力是基于知识和经验的。一个人如何在K-12学生中培养和培养这种基础想象力? 为了解决这个问题,这个项目将开发和部署一个讲故事的系统,用于创作和与超级戏剧互动。它包含了由列夫·维果茨基提出的理论,即创造力涉及一个组合想象的过程,通过这个过程,一个人从编码在日常概念和新的文化传播信息中的先前经验的元素中为自己创造新的东西。这将创造力置于两个发展流中:智力发展(以知识和经验的形式获得基础)和灵活重组的过程。社会文化参与方面表明,创造力是一个更大的文化和社会的话语。利用这一理论基础,该项目探讨创造力低谷(从四年级到中学创造力下降)是否可能发生,因为社会文化意识先于智力发展,以至于学生认为自己的贡献不足。促进超戏剧创作将允许学生借鉴他们在超媒体和戏剧演示的经验,从而培养组合的创造力过程。在这项研究中,学生将构建非线性超叙事,其中通过叙事树的每条路径代表一个单独的叙事弧。每个节点代表沿着叙事时间轴的一个事件,称为故事片段,可能发生在一个或多个地方。每个地方的事件都以动画戏剧场景的形式出现。因此,讲故事变成了一个创作故事的过程,沿着着超叙事,以及每个场景中的内容和发生的事情(包括角色,活动,动画,场景和对话)。该项目将测试该系统,并通过在罗阿诺克县学区内的小学、初中和高中班级部署不同版本的创作系统来解决两个科学问题。故事的复杂性和内容的种类将根据每个级别的学习目标进行分级。这项研究将跟踪这些学生在小学,初中和高中之间过渡的两年时间。两个关键问题是:1。一个采用超戏剧模式的故事讲述过程如何支持创造性想象?2.在一个媒体饱和的世界里,如何让一代学生成为创造性的参与者,而不是数字媒体的被动消费者?当前的研究目标是提高和培养K-12学生的创造性过程,对社会具有重要意义。一支更具创新精神的劳动力队伍对国家和个人的成功都至关重要。此外,创造力是所有学习所必需的,包括数学和科学。通过解决创造力的基本过程,该项目可以积极影响包括STEM在内的所有领域的学习。更直接地说,超叙事的明确构建,以及资源(图形、动画、角色等)的组装。对于每个超戏剧节点,明确数学、科学和工程所需的算法和控制流机制。第二,将在小学,初中和高中学生中培养科学研究的兴趣。第三,这项研究的软件和知识产品将通过出版物和开放源码机制广泛传播。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Yong Cao其他文献
Pelagic energy flow supports the food web of a shallow lake following a dramatic regime shift driven by water level changes
在水位变化驱动的剧烈政权转变之后,远洋能量流支持浅湖的食物网
- DOI:
10.1016/j.scitotenv.2020.143642 - 发表时间:
2021 - 期刊:
- 影响因子:9.8
- 作者:
Zhigang Mao;Xiaohong Gu;Yong Cao;Juhua Luo;Qingfei Zeng;Huihui Chen;Erik Jeppesen - 通讯作者:
Erik Jeppesen
TransitID maps translocated proteins en masse through tandem proximity labeling and enrichment.
TransitID 通过串联邻近标记和富集来绘制易位蛋白质的整体图谱。
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:18.9
- 作者:
Yong Cao;M. Dong - 通讯作者:
M. Dong
Upper Body Tracking and 3D Gesture Reconstruction Using Agent-Based Architecture
使用基于代理的架构进行上半身跟踪和 3D 手势重建
- DOI:
10.1142/s0219467815500163 - 发表时间:
2015 - 期刊:
- 影响因子:0
- 作者:
Chao Peng;Bing Fang;Francis K. H. Quek;Yong Cao;Seung In Park;Liguang Xie - 通讯作者:
Liguang Xie
Hyperbranched Framework of Interrupted pi-Conjugated Polymers End-Capped with High Carrier-Mobility Moieties for Stable Light-Emitting Materials with Low Driving Voltage
具有高载流子迁移率部分封端的间断π共轭聚合物的超支化框架,用于低驱动电压的稳定发光材料
- DOI:
- 发表时间:
- 期刊:
- 影响因子:0
- 作者:
Chao Tang;Yong Cao;Wei Huang;Ju-Qing Liu;Xiao-Ya Hou;Hong-Bin Wu;Ran-Ran Liu;Feng Liu;Wei Wei;Ling-Hai Xie - 通讯作者:
Ling-Hai Xie
The CTSC-RAB38 Fusion Transcript Is Associated With the Risk of Hemorrhage in Brain Arteriovenous Malformations.
CTSC-RAB38 融合转录本与脑动静脉畸形的出血风险相关。
- DOI:
10.1093/jnen/nlaa126 - 发表时间:
2020 - 期刊:
- 影响因子:3.2
- 作者:
Zihan Yan;Guangming Fan;Hao Li;Y. Jiao;Weilun Fu;J. Weng;R. Huo;Jie Wang;Hongyuan Xu;Shuo Wang;Yong Cao;Ji - 通讯作者:
Ji
Yong Cao的其他文献
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{{ truncateString('Yong Cao', 18)}}的其他基金
EAGER: Drummer Game: A Massive-Interactive Socially-Enabled Strategy Game
EAGER:鼓手游戏:大型互动社交策略游戏
- 批准号:
0940723 - 财政年份:2009
- 资助金额:
$ 29.81万 - 项目类别:
Standard Grant
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