EAGER: Creativity in the Wild: Insight and Discovery with Wearable Sensors

EAGER:野外创造力:通过可穿戴传感器进行洞察和发现

基本信息

项目摘要

This project uses the capabilities of wearable sensors for two inquiries into creativity. The first inquiry investigates the potential for analysis and visualization tools to help users generate novel mental models from wearable sensor data and explore the implications of such models on their lifestyle and wellbeing. The ability to monitor internal state and relate it to behavior and environment can be transformational, because it allows users to develop insights and provides them with hard data with which to monitor their own progress. By focusing on minimally-invasive and inexpensive sensors the developments will have broad appeal for the general public. Prior research in wearable sensors has mainly focused on predicting psychological state (e.g., affect) from physiological signals, and characterizing the users? environment (e.g., from accelerometers, audiovisual sensors). However, relatively little research has been devoted to exploring the relationship between the internal (i.e. physiological) state of users and their environments; unfortunately, one cannot be understood without the other. Study of this relationship is an area where we believe visual workspaces can have a significant impact. The second inquiry seeks to explore how wearable sensors may support research in creativity outside of controlled laboratory settings. Experimental methods for creative cognition in laboratory settings have been very successful in identifying a number of cognitive processes and general principles of creativity that apply across a number of domains, from engineering design to the visual arts. However, these studies do not inform us about how creative processes take place in the real world, when users must deal with the demands of their lives and distractions in their environments. Wearable sensors provide an opportunity for the researcher (and the user) to develop an understanding of how physiological variables and real-world environments affect the creative processes. Studies of creative cognition in natural settings, correlating cognitive and behavioral metrics with data from wearable sensors, can validate and greatly extend our scientific understanding of creative thinking in the real world. Whereas retrospective reports of one?s creative ideas are limited by participants? memories and by their subjective introspection, probing people in real-world settings, as proposed in our experiments, requires neither introspection nor retrospection. Thus, validated metrics of creative ideation can be applied in natural contexts without the reactivity that results from laboratory and field experiments.
该项目使用可穿戴传感器的能力进行两次创造力调查。第一项调查调查了分析和可视化工具的潜力,以帮助用户从可穿戴传感器数据中生成新的心理模型,并探索这些模型对他们的生活方式和健康的影响。监控内部状态并将其与行为和环境相关联的能力可以是变革性的,因为它允许用户开发洞察力,并为他们提供硬数据来监控自己的进展。通过专注于微创和廉价的传感器,这些发展将对公众产生广泛的吸引力。可穿戴传感器的先前研究主要集中在预测心理状态(例如,影响)从生理信号,并表征用户?环境(例如,来自加速计、视听传感器)。然而,相对较少的研究一直致力于探索用户的内部(即生理)状态和他们的环境之间的关系;不幸的是,一个不能理解没有其他。对这种关系的研究是我们认为视觉记忆可以产生重大影响的一个领域。第二项调查旨在探索可穿戴传感器如何支持受控实验室环境之外的创造力研究。 在实验室环境中进行创造性认知的实验方法已经非常成功地确定了许多认知过程和创造性的一般原则,这些原则适用于许多领域,从工程设计到视觉艺术。然而,这些研究并没有告诉我们创造性的过程是如何在真实的世界中发生的,当用户必须处理他们的生活需求和环境中的干扰时。可穿戴传感器为研究人员(和用户)提供了一个了解生理变量和现实环境如何影响创造性过程的机会。在自然环境中研究创造性认知,将认知和行为指标与可穿戴传感器的数据相关联,可以验证并极大地扩展我们对真实的世界中创造性思维的科学理解。而回顾性报告的一个?的创造性的想法是有限的参与者?记忆和他们的主观内省,在现实世界中的设置,在我们的实验中提出的探测人,既不需要内省,也不回顾。因此,创造性思维的有效指标可以应用于自然环境中,而不会产生实验室和现场实验的反应。

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

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Frank Shipman其他文献

Introduction to the focused issue of award-nominated papers from JCDL 2013
Patterns of reading and organizing information in document triage
文档分类中阅读和组织信息的模式
  • DOI:
    10.1002/meet.14504301160
  • 发表时间:
    2007
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Soonil Bae;Catherine C. Marshall;Konstantinos A. Meintanis;Anna Zacchi;Hao;J. Moore;Frank Shipman
  • 通讯作者:
    Frank Shipman

Frank Shipman的其他文献

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{{ truncateString('Frank Shipman', 18)}}的其他基金

CHS: Small: Non-Programmer Authoring of Data-Driven Prediction Simulations
CHS:小型:数据驱动的预测模拟的非程序员创作
  • 批准号:
    1816923
  • 财政年份:
    2018
  • 资助金额:
    $ 12.5万
  • 项目类别:
    Standard Grant
NSDL Service to Support Personalized and Community-Oriented Navigation
NSDL服务支持个性化和面向社区的导航
  • 批准号:
    0938074
  • 财政年份:
    2009
  • 资助金额:
    $ 12.5万
  • 项目类别:
    Standard Grant
SoD: Design Exploration -- Supporting A Design Process for Engaging Users
SoD:设计探索——支持吸引用户的设计流程
  • 批准号:
    0438887
  • 财政年份:
    2005
  • 资助金额:
    $ 12.5万
  • 项目类别:
    Standard Grant
Using Spatial Hypertext as a Workspace for Digital Library Providers and Patrons
使用空间超文本作为数字图书馆提供者和顾客的工作空间
  • 批准号:
    0226321
  • 财政年份:
    2002
  • 资助金额:
    $ 12.5万
  • 项目类别:
    Standard Grant
Design and Evaluation of Maintenance Tools for Distributed Digital Libraries
分布式数字图书馆维护工具的设计与评估
  • 批准号:
    0121527
  • 财政年份:
    2001
  • 资助金额:
    $ 12.5万
  • 项目类别:
    Standard Grant
CAREER: Enabling and Supporting Collaborative Knowledge Building Through Incremental Formalization
职业:通过渐进形式化实现和支持协作知识构建
  • 批准号:
    9734167
  • 财政年份:
    1998
  • 资助金额:
    $ 12.5万
  • 项目类别:
    Continuing Grant

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