SciGames: A Technology-enhanced Model for Bridging Informal and Formal Science Learning
SciGames:桥接非正式和正式科学学习的技术增强模型
基本信息
- 批准号:1135202
- 负责人:
- 金额:$ 50万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2011
- 资助国家:美国
- 起止时间:2011-10-01 至 2014-09-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The New York Hall of Science, in collaboration with the Tufts Center for Engineering Education, the Learning Games Network, and New York City departments of education and of parks and recreation, is creating and testing two innovative science games to support student learning about frictional force and linear motion. SciGames integrates rigorous, highly motivating, data collection activities conducted in museum and playground settings, with in-depth data analysis and additional scientific investigation in the classroom. The primary goals of the SciGames project are to increase student motivation and interest in science and improve student learning about core physical science concepts. This exploratory project targets underrepresented urban students and their teachers from 20 schools in New York City (NYC) and through its partnership with NYC department of parks and recreation has great potential for scale-up throughout NYC, as well as dissemination to other urban communities.The SciGames model creates experiences for students that build on the positive, fun, free-choice learning characteristics of informal settings; promotes learning through repeated game-like experimentation and play; and supports students' sustained interest and learning in science classrooms where core concepts are formalized. The project is based on four design principles: (1) SciGames turns students' informal experiences into a game, (2) SciGames makes science content an integral part of game play, (3) SciGames generates data for further analysis during game play, and (4) SciGames, through the use of digital apps, supports students inquiring into data back in their classrooms. Researchers are developing the games using rigorous, well constructed, iterative cycles of design, development, testing, evaluation, and revision with different groups of NYC students and teachers. Pre and post data on students' science learning and affect are being used to inform the design cycles.Over a two-year period, SciGames will produce two science games and associated digital apps, and a portable kit that supports game implementation, data collection and analysis. SciGames is an important experiment, combining the informal, engaging aspects of play with more formal science investigation to encourage and sustain the interest, participation, and learning of underrepresented students in STEM. This project has the potential to transform how we think of and structure science learning for middle school students.
纽约科学大厅与塔夫茨工程教育中心,学习游戏网络以及纽约市教育部门以及公园和娱乐部门合作,正在创建和测试两个创新的科学游戏,以支持学生学习有关摩擦力和线性运动的学习。 Scigames在博物馆和游乐场环境中进行了严格,高度激励的数据收集活动,并在课堂上进行了深入的数据分析和其他科学研究。 Scigames项目的主要目标是增加学生对科学的动力和兴趣,并改善学生对核心物理科学概念的学习。这个探索性项目的目标是代表不足的城市学生及其老师来自纽约市20所学校(NYC)以及与纽约市公园和娱乐部的合作伙伴关系,在整个纽约市都有很大的扩展潜力,并且可以为其他城市社区传播。Scigames为积极,娱乐性学习的学生创造了知识,开放式学习的经验;通过重复的游戏式实验和游戏来促进学习;并支持学生在核心概念正式的科学教室中的持续兴趣和学习。该项目基于四个设计原则:(1)Scigames将学生的非正式体验变成游戏,(2)SciGames使科学内容成为游戏中不可或缺的一部分,(3)Scigames在游戏期间生成了用于进一步分析的数据,(4)Scigames,通过使用数字应用程序来询问学生在教室中的数据。研究人员正在使用严格的,结构良好的设计,开发,测试,评估和修订纽约学生和教师的设计,开发,测试,评估和修订的迭代周期来开发游戏。有关学生科学学习和影响的预先数据和发布的数据被用来告知设计周期。在两年的时间内,Scigames将生产两个科学游戏和相关的数字应用程序,以及一个支持游戏实施,数据收集和分析的便携式套件。 Scigames是一个重要的实验,将非正式,引人入胜的方面与更正式的科学调查相结合,以鼓励和维持STEM中代表性不足的学生的兴趣,参与和学习。该项目有可能改变我们对中学生科学学习的看法和构造。
项目成果
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Harouna Ba其他文献
PATHS TO SUCCESS: AN EVALUATION OF THE GATEWAY TO HIGHER EDUCATION PROGRAM
成功之路:高等教育门户项目评估
- DOI:
- 发表时间:
1998 - 期刊:
- 影响因子:0
- 作者:
P. Campbell;E. Wahl;M. Slater;E. Iler;B. Moeller;Harouna Ba;D. Light - 通讯作者:
D. Light
Examining the impact of a play-based middle school physics program
检查以游戏为基础的中学物理课程的影响
- DOI:
10.1080/15391523.2020.1754973 - 发表时间:
2020 - 期刊:
- 影响因子:0
- 作者:
Jonathan B. Margolin;Harouna Ba;L. Friedman;Andrew Swanlund;Sonica Dhillon;Feng Liu - 通讯作者:
Feng Liu
Harouna Ba的其他文献
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