Designing Futures With Games: Game-Framed Mathematics and Science as a Pathway to Multimedia Technology Careers
Designing Futures With Games: Game-Framed Mathematics and Science as a Pathway to Multimedia Technology Careers
批准号:
1204959
负责人:
Rees Shad
金额:
$61.01万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-10-01 至 2016-12-31
中文摘要
游戏框架数学科学(G-FMS)计划通过重新构想数学和科学中的基本概念如何吸引数字学习者来支持Eugenio María de Hoclave社区学院现有的数字媒体课程。目前的补救和大学水平的数学和科学课程正在重新设计,通过在游戏设计中构建主题,为以编程为中心的课程提供基础,并为学生提供从事游戏设计和交互媒体职业的技能。一个由数学、物理、自然科学、设计和教育教授组成的合作小组是基于这种游戏框架教学法重新设计课程的团队的一部分,这导致了数学、生物学、环境科学、更广泛的影响包括实施G-通过为感兴趣的大学和中学教育工作者举办的职业发展讲习班,反映了这种教学方法。评估目标是提高COMPASS数学分班考试的分数,提高学生对STEM课程的参与度,提高学生对编程概念的参与度,创建从高中到游戏设计和STEM课程的途径,并为学生提供游戏设计研究机会。评估计划利用调查,访谈和学生反思的工具。传播是通过教师研讨会,一个专门的网站,在各种游戏教育会议上的演讲,以及同行评审的出版物完成的。
英文摘要
The Game-Framed Mathematics & Science (G-FMS) initiative supports existing digital media curricula at Eugenio María de Hostos Community College by reimagining how fundamental concepts in mathematics and science can be engaging to digital learners. Current remedial and college level mathematics and science curricula are being redesigned by framing the subjects within game design, providing a foundation for programming-centric courses and providing the skills for students to pursue careers in game design as well as interactive media. A collaborative group of professors from mathematics, physics, the natural sciences, design, and education are part of the team redesigning courses based on this game-framed pedagogy resulting in six new courses in mathematics, biology, environmental science, and physics.Broader impacts include an implementation of the G-FMS curricula in a Summer Games Institute for secondary school students and through professional development workshops for college and secondary school educators interested in mirroring this pedagogical approach. Assessment goals are to improve scores on the COMPASS Mathematics placement exam, to increase student engagement in STEM courses, to increase student engagement with programming concepts, to create pathways from high schools to game design and STEM programs, and to provide student game design research opportunities. The evaluation plan utilizes surveys, interviews, and tools for student reflection. Dissemination is accomplished through faculty workshops, a dedicated website, presentations at a variety of game education conferences, and peer-reviewed publications.
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