I-Corps: Game Controllers with Integrated Skin Stretch Feedback
I-Corps:具有集成皮肤拉伸反馈的游戏控制器
基本信息
- 批准号:1258890
- 负责人:
- 金额:$ 5万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2012
- 资助国家:美国
- 起止时间:2012-10-01 至 2014-03-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This project will apply touch feedback technology (skin and stretch feedback) for use in a game controller and will result in a refined game controller with integral skin stretch feedback. Tactile interaction game effects that can be portrayed on this game controller will be integrated with a commercial video game to provide a demonstration of this technology. It is believed that this will lead to both improved game immersion and performance. Performance gains are expected to be in the form of faster completion times, improved spatial awareness and tracking capability, and reduced cognitive load of the user. The game controller with embedded skin stretch feedback has the potential to change the gaming world as well as to help this technology proliferate into other applications. The tactile effects portrayed in game play can be refined and applied to any number of applications that can benefit from an additional modality of communicated information. These applications include: mobile navigation in cars, airplanes, helicopters; military applications for improved control of mobile robots or unmanned aerial/marine/ground vehicles; and medical applications such as robotic surgery or rehabilitation; or providing guidance to the blind. Since the game controller also has great appeal to young adults, and to the public in general, it had been and will continue to be used for educational activities. The controller can serve as a platform to explain the importance of having a strong technical background in engineering and computer science, and shows that careers in engineering can be rewarding.
该项目将应用触摸反馈技术(皮肤和拉伸反馈)用于游戏控制器,并将产生具有集成皮肤拉伸反馈的精致游戏控制器。可以在该游戏控制器上描绘的触觉交互游戏效果将与商业视频游戏集成,以提供该技术的演示。据信这将提高游戏沉浸感和性能。性能提升预计表现为更快的完成时间、改进的空间感知和跟踪能力以及减少用户的认知负荷。具有嵌入式皮肤拉伸反馈的游戏控制器有可能改变游戏世界,并帮助该技术扩散到其他应用中。游戏中描绘的触觉效果可以被细化并应用于任何数量的应用程序,这些应用程序可以从额外的通信信息模式中受益。这些应用包括: 汽车、飞机、直升机中的移动导航;军事应用,用于改进移动机器人或无人机/海上/地面车辆的控制;以及机器人手术或康复等医疗应用;或为盲人提供指导。由于游戏控制器对年轻人和一般公众也具有很大的吸引力,因此它已经并将继续用于教育活动。该控制器可以作为一个平台来解释拥有强大的工程和计算机科学技术背景的重要性,并表明工程职业可以是有回报的。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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William Provancher其他文献
William Provancher的其他文献
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{{ truncateString('William Provancher', 18)}}的其他基金
SBIR Phase II: Intuitive Touch Feedback via Ungrounded Tactile Shear Feedback for Virtual Reality and Human-Machine Interfaces
SBIR 第二阶段:通过虚拟现实和人机界面的非接地触觉剪切反馈提供直观的触摸反馈
- 批准号:
1632341 - 财政年份:2016
- 资助金额:
$ 5万 - 项目类别:
Standard Grant
SBIR: Exhibiting Intuitive Touch Feedback for Virtual Reality
SBIR:展示虚拟现实的直观触摸反馈
- 批准号:
1638511 - 财政年份:2016
- 资助金额:
$ 5万 - 项目类别:
Standard Grant
SBIR Phase I: Minimum Viable Product Haptic Motion Controller for Consumer Virtual Reality
SBIR 第一阶段:用于消费者虚拟现实的最小可行产品触觉运动控制器
- 批准号:
1447526 - 财政年份:2015
- 资助金额:
$ 5万 - 项目类别:
Standard Grant
HCC: Medium: Collaborative Research: Hand-Mounted Tactile Displays for Haptically Identifying Shape and Dexterous Manipulation
HCC:媒介:协作研究:用于触觉识别形状和灵巧操作的手持式触觉显示器
- 批准号:
0904456 - 财政年份:2009
- 资助金额:
$ 5万 - 项目类别:
Standard Grant
CAREER: HCC: Haptic Guidance Systems
职业:HCC:触觉引导系统
- 批准号:
0746914 - 财政年份:2008
- 资助金额:
$ 5万 - 项目类别:
Continuing Grant
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