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Collaborative Research: Epistemic Technologies, Crowdsourcing, and Molecular Biology

Collaborative Research: Epistemic Technologies, Crowdsourcing, and Molecular Biology
合作研究:认知技术、众包和分子生物学
批准号:
1329381
负责人:
Hector Postigo
金额:
$12.14万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2013
资助国家:
美国
项目状态:
已结题
起止时间:
2013-09-01 至 2015-08-31

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中文摘要
翻译
概述这是一个合作的STS研究项目在生物学中的众包;更具体地说,该项目研究了使用协作游戏和难题来解决生物化学和分子遗传学中的问题,例如使用蛋白质折叠游戏(在这种情况下,FoldIt)确定蛋白质分子的结构。两个这样的众包游戏,FoldIt和EteRNA,将是这个项目的重点。这些游戏是利用大众知识的研究工具,包括那些没有受过生物化学或遗传学专业训练的人以及那些受过生物化学或遗传学专业训练的人;为了确保尽可能广泛的用户基础,这些技术将基本的生物化学原理嵌入到它们的计算功能中,并留给用户一项任务,即有趣地进行试验和错误过程,这是破译这三个过程的本质,蛋白质或核酸的空间结构。主要STS研究目标是研究FoldIt和EteRNA的社会技术架构,以获得有关网络计算机游戏平台中人群知识和科学发现的新兴过程的新知识。将信息通信技术,博弈论和科学实践/知识与专家和非专家知识结合在一起的系统为STS研究人员提供了一个独特的机会,研究技术系统设计者如何创建一个特定的框架来理解复杂的科学,交流知识,并激励参与和科学发现。该项目的经验组成部分是描述这些平台的社会技术要素,因为它们在解决科学问题的尝试中配置科学知识,交流和参与/发挥。理论部分将开发理论的实证工作,解释如何在这些类型的系统转化为discovery and knowledge.Broader ImpactsThe的结果,这项研究将有助于STS subfields询问的科学实践在实验室和在一个更公开的场所,如在线协作游戏平台。它也有可能有助于通信,信息研究和游戏研究领域的理论化计算机介导的通信,平台的政治,游戏系统和实践的作用作为认识论的努力。这些发现可以转移到更广泛的受众,如游戏设计师和科学家,他们的社区将能够使用这些发现来为当前和未来的人群科学协作游戏平台的设计提供信息。
英文摘要
OverviewThis is a collaborative STS research project on crowd sourcing in biology; more specifically, the project examines the use of collaborative games and puzzles to solve problems in biochemistry and molecular genetics, such as determining the structure of a protein molecule using a protein-folding game (in this case, FoldIt). Two such crowd-sourcing games, FoldIt and EteRNA, will be the focus of this project. These games are research tools that harness the knowledge of crowds, including those who are not professionally trained in biochemistry or genetics as well as those who are; to ensure the widest possible user-base, these technologies embed basic biochemical principles into their computational function and leave to the users the task of playfully undertaking the trail and error processes that are the essence of deciphering the three-dimensional structure of a protein or a nucleic acid. Intellectual MeritThe primary STS research goal is to examine the socio-technical architecture of FoldIt and EteRNA to gain new knowledge about the emergent processes of crowd knowledge and scientific discovery in networked computer gaming platforms. Systems that bring together information communication technologies, game theory, and scientific practice/knowledge with expert and non-expert know-how give STS researchers a unique opportunity to study how technical systems designers create a particular framework for understanding complex science, for communicating that knowledge, and for incentivizing participation and scientific discovery. The empirical component of the project is to characterize the socio-technical elements of these platforms as they configure scientific knowledge, communication and participation/play in their attempts to solve scientific problems. The theoretical component will develop theories from the empirical work that explain how the unique epistemological practices framed in these types of systems translate into discovery and knowledge.Broader ImpactsThe results of this study will contribute to STS subfields that interrogate the practice of science both in the laboratory and in a more public venue, such as the online collaborative game platform. It also has the potential to contribute to fields of communication, information studies, and game studies in its theorizing about computer mediated communication, the politics of platforms, and the role of gaming systems and practice as epistemological endeavors. The findings are transferable to broader audiences such as game designers and scientists whose communities will be able to use the findings to inform the design of current and future crowd-science collaborative game platforms.
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Collaborative Research: Cultural Production in the Digital Age ?Defining a New Research Agenda
  • 批准号:
    1026536
  • 项目类别:
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  • 资助金额:
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  • 财政年份:
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