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EAGER: Designing Reflective Opportunities in Human-Computer Interaction

EAGER: Designing Reflective Opportunities in Human-Computer Interaction
EAGER:设计人机交互中的反思机会
批准号:
1353723
负责人:
Deborah Tatar
金额:
$11.6万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2013
资助国家:
美国
项目状态:
已结题
起止时间:
2013-09-15 至 2014-08-31

项目摘要

项目成果

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中文摘要
翻译
目前,许多人更多地通过计算机进行互动,而不是直接与他人互动,但这种互动可能会产生未被察觉的负面影响。如果技术的设计创造了反思的机会,那么这些积极和消极的影响的平衡可以被更仔细地考虑,例如,通过在互动中创造“缝隙”,使机器的影响和人类的后退之间的平衡更加明显,或者通过允许人们在特定方向上相互推动和自己。该项目的目标是创建至少一种这种反思性设计的概念验证实施和演示,为类似的开发提供范例或模式,并作为未来研究的基础。该试点项目包括四个部分:任务与实例的制定、反思机会、技术与实验的开发、实验的进行与分析。这个项目之所以重要,是因为计算机系统在日常生活中扮演着巨大的角色,因为计算机系统所产生的影响不一定被用户、创造者或分析师很好地理解,还因为有可能出现新的、更有益的设计方法,使这些影响得到更大的认识。如果该项目成功地展示了反思性设计方法的价值,它可能会影响社会上人们对计算的概念化方式,增加他们对作为用户和设计者培养积极态度的必要性的意识,从而为人机交互研究和开发提供一个新的范式。
英文摘要
Many people presently interact more with and through computers than they do with other people directly but such interaction may have negative effects that go unobserved. These balance of positive and negative effects could be considered more thoughtfully if the design of the technology created opportunities for reflection, e.g., by creating "seams" in interaction that make the balance between the machine's influence and the human push-back more obvious, or by allowing people to nudge one another and themselves in particular directions. The goal of this project is to create at least one proof-of-concept implementation and demonstration of such a reflective design that will provide a paradigm or model for similar development and serve as a basis for future research. The pilot project has four parts: development of a task and example reflective opportunity, technology and experimental development, conduct of an experiment and analysis. The project is important because of the enormous role that computer systems play in the interstices of everyday existence, because the influences that computer systems have are not necessarily well-understood by users, creators or analysts and because of the potential for novel and more beneficial approaches to design that bring these influences to greater awareness. If the project succeeds in demonstrating the value of a reflective design approach, it may influence the ways people in society conceptualize computation, increasing their awareness of the need to cultivate a pro-active stance as users and designers and so provide a new paradigm for human-computer interaction research and development.
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