HCC-Small: Human Micro-Coordination in a World of Pervasive Computing: Understanding Emotional, Personal, Interpersonal and Behavioral Interconnections
HCC-Small: Human Micro-Coordination in a World of Pervasive Computing: Understanding Emotional, Personal, Interpersonal and Behavioral Interconnections
批准号:
1018607
负责人:
Deborah Tatar
金额:
$49.93万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2010
资助国家:
美国
项目状态:
已结题
起止时间:
2010-09-01 至 2014-01-31
中文摘要
这个以人为中心的计算项目是对年轻人与技术的微观协调和互动的研究。它考察了技术设计和使用实践在解决微观协调问题的过程中对年轻人的情感,个人,人际和行为的影响。这项研究将探讨和评估以下理论:(a)今天在美国长大的基本经验已经被年轻人没有经历过但前几代人确实经历过的事情所改变,(B)这些方面的互动在关于技术的公共话语中被低估,(c)导致这些问题的技术设计中的假设没有得到充分审查,(d)技术的设计最终可以解决一些它也有助于解决的相同问题。为了建立一个适应复杂性和丰富性的系统架构,本研究将实验性地使用技术来创建和解决人际互动的微观协调中的明显问题。它将探讨与社会谈判和协调密切相关的四个主题:(1)发挥社会作用,(2)调节人际注意力,(3)管理冲突,(4)建立道德秩序。这些主题中的每一个都代表了一种人际关系的挑战,过去的孩子们通过操场和街头游戏了解到了这一点。也就是说,儿童在操场上遇到的情况下,协调和社会谈判,使他们能够实验采取代理的立场,对他人和看到的结果。他们目睹自己的行为对他人的后果,他们看到不同的立场使他们对自己的感觉。他们可能会经历骄傲、羞耻、疏远、归属、舒适、成就和仇恨。他们一次又一次地触及自我与他人、规则与意志、个人与群体、越轨与让步之间的界限。先前的研究表明,年轻的成年人在童年时期被剥夺了持续的、重要的操场和街道经验,表现出一些意想不到的行为,比如当计算机没有给他们指导时,他们无法负责创造有意义的协调体验。 本研究将通过使干扰性挑战成为直接焦点,即技术中的“接缝”,来研究影响这种行为的技术变化。其结果预计将是一个更好的图片人类微观协调的关系,在普遍的,分布式计算和行为之间的相互联系和情感,个人,人际状态的挑战。 因此,这项研究将解决在一个日益分散、脱节的世界中保持连接技能的社会挑战。
英文摘要
This project in Human-Centered Computing is a study of micro-coordination and interactions with technology of young adults. It examines the emotional, personal, interpersonal and behavioral effects that technology design and use practices have on young adults in the course of solving micro-coordinational problems. The research will explore and evaluate the theory that (a) the fundamental experience of growing up in America today has been altered by what young people have not experienced but which earlier generations did experience, (b) these aspects of interaction are discounted in the public discourse about technology, (c) assumptions in the design of technology that contribute to these problems have not been sufficiently examined, and (d) ultimately the design of technologies can address some of the same problems to which it also contributes.To build a system architecture that accommodates complexity and richness, this research will use technology experimentally to create and solve palpable problems in the micro-coordination of interpersonal interaction. It will explore four themes intimately tied to social negotiation and coordination: (1) exerting social agency, (2) regulating interpersonal attention, (3) managing conflict, and (4) establishing the moral order. Each of these themes represents a kind of interpersonal challenge that children in the past have learned about through playground and street games. That is, children in the playground encounter situations in coordination and social negotiation that allow them to experiment taking agentic stances with respect to others and seeing the results. They witness the consequences of their actions for other people and they see how different stances make them feel about themselves. They may experience pride, shame, alienation, affiliation, comfort, achievement, and hatred. They hit the boundaries between self and other, rules and volition, individual and group, transgression and concession, over and over again. Previous work has shown that young adult populations, deprived of sustained, significant playground and street experiences during childhood, exhibit some unexpected behaviors, such as failing to take charge of creating meaningful coordinative experiences when the computer does not give them guidance. This research will examine changes to technologies that influence such behaviors by making the interactional challenges a direct focus, that is, a "seam" in the technology. The result is expected to be a much better picture of human micro-coordination in relationship to challenges in pervasive, distributed computing and the interconnections between behavior and emotional, personal, interpersonal states. Thus, the research will address the societal challenge of maintaining the skills for connectivity in an increasingly distracted, disconnected world.
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WORKSHOP: Graduate Student Consortium at the 2019 Designing Interactive Systems Conference
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批准号:1934607
-
项目类别:Standard Grant
-
资助金额:$0.58万
-
财政年份:2019
-
负责人:Deborah Tatar
-
依托单位:
Integration of Environmental Chemistry and Computing to Advance Evidence-based Reasoning, Problem Solving, and Computational Thinking in Middle School Students
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批准号:1543022
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项目类别:Standard Grant
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资助金额:$125.0万
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财政年份:2015
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负责人:Deborah Tatar
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依托单位:
EAGER: Designing Reflective Opportunities in Human-Computer Interaction
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批准号:1353723
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项目类别:Standard Grant
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资助金额:$11.6万
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财政年份:2013
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负责人:Deborah Tatar
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依托单位:
Planning Grant: Integrating Computational Thinking Into Middle School Curriculum
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批准号:1132227
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项目类别:Standard Grant
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资助金额:$20.0万
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财政年份:2011
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负责人:Deborah Tatar
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依托单位:
Human-Computer Interaction Doctoral Research Consortium at ACM CHI 2007: Human Factors in Computing Systems
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批准号:0707398
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项目类别:Standard Grant
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资助金额:$3.32万
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财政年份:2006
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负责人:Deborah Tatar
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依托单位:
国内基金
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