Amazon Adventure: A Giant Screen Film, Educational Outreach and Research About 2D, 3D & Dome Formats Using a Gaming Assessment Tool
Amazon Adventure: A Giant Screen Film, Educational Outreach and Research About 2D, 3D & Dome Formats Using a Gaming Assessment Tool
批准号:
1423655
负责人:
Diane Carlson
金额:
$300.0万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-09-01 至 2019-08-31
中文摘要
二十多年来,NSF一直在投资开发和评估巨幕电影,供科学中心和博物馆的观众观看。从受众和表明其对学习的影响的项目评估来看,这些项目都非常成功。较少人了解的是,巨幕电影的独特属性(如“沉浸”和“在场”)如何以不同于其他电影格式的方式影响学习者。这一综合研究和媒体项目将为该知识库作出贡献。项目交付成果将包括一部巨幕电影,通过亨利·贝茨150多年前的生平故事和他在亚马逊雨林的旅行,讲述发现生物模仿(自然选择和进化的关键证据)的故事;2D穹顶和2D平面格式版本;现场互动科学演示和教育资源;以及为ISE专业人员举办的研讨会。这部电影以及通过科学中心、社交媒体和网络进行的相关宣传预计将接触到大量公众观众;研讨会和网络资源将接触到全国的ISE专业人员。通过科学博物馆和与教育协会的合作接触到未被充分代表的观众的战略是扩大参与努力的一部分。在NSF资助的研讨会的结果基础上,研究人员、评估者和电影制作人开始制定研究议程,以提供关于巨幕属性及其对学习的影响的证据,该项目的研究部分将专注于不同电影格式之间学习者知识的差异,它们的独特属性,以及格式是否在科学兴趣和科学认同感中发挥作用。将进行一项基线研究,以开始收集关于每种形式如何影响学习的证据。关于观众知识获取、兴趣和科学认同感的数据将使用一种新颖的基于平板电脑的类似游戏的评估来收集,在电影观看前、观看后立即进行评估,并在随后的后续行动中进行。这些基准数据将为后续研究提供信息,随着时间的推移,这些研究可以更好地解释巨幕格式对学习的独特影响。项目合作伙伴包括太平洋科学中心、SK电影公司、霍华德·休斯医学院、罗格斯大学和亚利桑那州立大学。
英文摘要
For over two decades NSF has been investing in the development and evaluation of giant screen films for viewing by audiences in science centers and museums. These have been highly successful in terms of audiences reached and project evaluations that indicate their impact on learning. Less well understood is how the unique attributes of giant screen films (e.g., "immersion" and "presence") affect learners in ways that differ from other film formats. This integrated research and media project will contribute to that knowledge base. Project deliverables will include a giant screen film that tells the story of the discovery of biological mimicry (the critical proof for natural selection and in turn, evolution) through the life story of Henry Bates and his travels through the Amazon rainforest more than 150 years ago; 2D dome, and 2D flat format versions; live interactive science demonstrations and educational resources; and workshops for ISE professionals. The film and the related outreach via science centers, social media, and the web are expected to reach large public audiences; workshops and web resources will reach ISE professionals nationally. A strategy for reaching underrepresented audiences through science museums and partnerships with educational societies is a part of the broadening participation effort.Building on results of an NSF-funded workshop in which researchers, evaluators, and filmmakers began to develop a research agenda to provide evidence about giant screen attributes and their impacts on learning, the research component of this project will focus on the differences in learner knowledge among the various film formats, their unique attributes, and whether format plays a role in science interest and science identity. A baseline study will be conducted to begin gathering evidence on how each of these formats affects learning. Data on audience knowledge gains, interest, and science identity will be collected using a novel tablet-based game-like assessment pre-film viewing, immediately post viewing, and in a later follow-up. These baseline data will inform follow-on research that, over time, can better explain the unique impacts on learning of the giant screen format. Project partners include the Pacific Science Center, SK Films, Howard Hughes Medical Institute, Rutgers University, and Arizona State University.
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