Embodied Explanatory Expressions for Facilitating Science Reasoning and Enhancing Interactive Simulations
促进科学推理和增强交互式模拟的具体解释表达式
基本信息
- 批准号:1432424
- 负责人:
- 金额:$ 144.72万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Continuing Grant
- 财政年份:2014
- 资助国家:美国
- 起止时间:2014-08-01 至 2019-07-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The project will research how student body movements support their reasoning and understanding about scientific concepts that involve hidden structures or unobservable mechanisms. Student and scientist descriptions and explanations often involve embodied expressions, such as body movements used to represent or symbolically manipulate components of scientific systems (e.g., turning the hands to an object's rotation, tilting the upper torso to demonstrate some type of imbalance, etc.). Exploring the embodied foundations of science reasoning is also timely because of recent advances in human-computer interfaces that allow people to interact with computers using expressive, natural movements as opposed to keystrokes and mouse-clicks. The project will initially research what types of body motion that support causal explanations for observable phenomena, which are called Embodied Explanatory Expressions (EEEs). Building on the research, the project will then explore whether identified EEEs can be integrated into the control structures of online simulations utilizing newly available motion sensing input devices (e.g., Microsoft Kinect, Leap Motion). The research findings will enrich our basic understanding of science learning and have practical implications in curriculum design and in the development of new learning technologies.The project will research student gestures and body motion during explanation of such scientific concepts by recording and analyzed these gestures and motion not only to identify the embodiment of such knowledge, but also to design interventions and simulations based on such motions that could facilitate learning. Using interviews, available motion sensing input devices, and other methods, the project will validate the approach, investigate how students reason using body movements, and how their expressions change with interventions. This project will identify core EEEs for supporting scientific reasoning in three critical areas of science involving unobservable mechanisms: Molecular Interactions, Heat Transfer, and Earth Systems. The project will focus specifically on the types of embodied interactions that support students' construction of explanations, and explore whether these body movements can be integrated into the design of a new generation of online learning simulations that elevates the level of science reasoning exhibited by students who use them.
该项目将研究学生的身体运动如何支持他们对涉及隐藏结构或不可观察机制的科学概念的推理和理解。 学生和科学家的描述和解释通常涉及具体的表达,例如用于表示或象征性地操纵科学系统组件的身体运动(例如,将手转向物体的旋转,倾斜上躯干以展示某种类型的不平衡等)。 探索科学推理的具体基础也是及时的,因为人机界面的最新进展,允许人们使用表达,自然的动作与计算机交互,而不是点击鼠标和鼠标点击。该项目将首先研究什么类型的身体运动支持可观察现象的因果解释,这被称为解释性表达式(EEE)。 在研究的基础上,该项目将探索是否可以利用新的运动传感输入设备(例如,微软Kinect、Leap Motion)。 研究结果将丰富我们对科学学习的基本理解,并对课程设计和新学习技术的开发具有实际意义。该项目将通过记录和分析学生在解释这些科学概念时的手势和身体动作来研究这些手势和动作,不仅可以识别这些知识的体现,而且还可以根据这种运动设计干预和模拟,以促进学习。使用访谈,可用的运动感应输入设备和其他方法,该项目将验证方法,调查学生如何使用身体动作推理,以及他们的表情如何随着干预而变化。 该项目将确定核心EEE,以支持涉及不可观察机制的三个关键科学领域的科学推理:分子相互作用,传热和地球系统。该项目将特别关注支持学生构建解释的具体交互类型,并探索这些身体动作是否可以融入新一代在线学习模拟的设计中,以提高使用它们的学生所表现出的科学推理水平。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Robb Lindgren其他文献
Science Sims and Games: Best Design Practices and Fave Flops
科学模拟和游戏:最佳设计实践和最喜欢的失败
- DOI:
- 发表时间:
2014 - 期刊:
- 影响因子:0
- 作者:
M. Johnson;Caroline Savio;K. Perkins;Emily B. Moore;Robb Lindgren;Douglas B. Clark;C. Brady;P. Sengupta;Mario Martinez;Deanne Adams;Stephen S. Killingsworth;G. V. Eaton;M. Gaydos;Amanda Barany;K. Squire;N. Holbert - 通讯作者:
N. Holbert
Virtual Environments as a Tool for Conceptual Learning
虚拟环境作为概念学习的工具
- DOI:
10.1201/b17360-48 - 发表时间:
2014 - 期刊:
- 影响因子:2.2
- 作者:
Robb Lindgren;J. Moshell;C. Hughes - 通讯作者:
C. Hughes
Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation
体现气候变化:将全身跟踪纳入交互式温室气体变化率模拟的设计中
- DOI:
- 发表时间:
2018 - 期刊:
- 影响因子:0
- 作者:
James Planey;Robb Lindgren - 通讯作者:
Robb Lindgren
Enactive Metaphors: Learning Through Full-Body Engagement
- DOI:
10.1007/s10648-015-9327-1 - 发表时间:
2015-07-16 - 期刊:
- 影响因子:8.800
- 作者:
Shaun Gallagher;Robb Lindgren - 通讯作者:
Robb Lindgren
“I got to see, and I got to be a part of it”: How cued gesturing facilitates middle‐school students' explanatory modeling of thermal conduction
“我必须看到,我必须成为其中的一部分”:提示手势如何促进中学生的热传导解释模型
- DOI:
10.1002/tea.21718 - 发表时间:
2021 - 期刊:
- 影响因子:4.6
- 作者:
Nitasha Mathayas;David E. Brown;Robb Lindgren - 通讯作者:
Robb Lindgren
Robb Lindgren的其他文献
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{{ truncateString('Robb Lindgren', 18)}}的其他基金
Collaborative Research: Haptic Technology Innovations to Guide Student Gesturing with Dynamic STEM Visualizations
合作研究:触觉技术创新通过动态 STEM 可视化指导学生手势
- 批准号:
2202469 - 财政年份:2022
- 资助金额:
$ 144.72万 - 项目类别:
Standard Grant
Connections of Earth and Sky with Augmented Reality (CEASAR): Transforming Collaborative Learning Practices with Shared and Embedded Digital Models
地球和天空与增强现实的连接 (CEASAR):通过共享和嵌入式数字模型转变协作学习实践
- 批准号:
1822796 - 财政年份:2018
- 资助金额:
$ 144.72万 - 项目类别:
Standard Grant
DIP: Developing Crosscutting Concepts in STEM with Simulation and Embodied Learning
DIP:通过模拟和体现学习开发 STEM 中的交叉概念
- 批准号:
1441563 - 财政年份:2014
- 资助金额:
$ 144.72万 - 项目类别:
Standard Grant
Metaphor-Based Learning of Physics Concepts Through Whole-Body Interaction in a Mixed Reality Science Center Exhibit
混合现实科学中心展览中通过全身交互进行基于隐喻的物理概念学习
- 批准号:
1417966 - 财政年份:2013
- 资助金额:
$ 144.72万 - 项目类别:
Continuing Grant
Metaphor-Based Learning of Physics Concepts Through Whole-Body Interaction in a Mixed Reality Science Center Exhibit
混合现实科学中心展览中通过全身交互进行基于隐喻的物理概念学习
- 批准号:
1114621 - 财政年份:2011
- 资助金额:
$ 144.72万 - 项目类别:
Continuing Grant
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