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II-EN: Device and Display Ecologies

II-EN: Device and Display Ecologies
II-EN:设备和显示生态学
批准号:
1439614
负责人:
Francis Quek
金额:
$32.65万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-01-02 至 2018-01-31

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中文摘要
翻译
随着各种形式的新个人设备(从智能手机到笔记本电脑)的激增,我们相信,只有当这些设备与更广泛的技术环境以及彼此一起工作时,它们支持人类学习、活动和信息访问的潜力才能充分实现。我们设想有一天,当这种技术笼罩着社会,并协同使个人更有效地发挥作用,无论是作为个人还是作为社会成员。从本质上讲,规划的基础设施将使我们能够研究这个未来。从某种意义上说,精通技术的用户已经以一种特别的方式为自己构建了生态系统。我们确保随身携带的手持设备能够与笔记本电脑和台式电脑等大型设备同步。我们确保在我们使用的各种应用程序之间进行数据交换,并在我们的计算环境中创建个人和组工作流。我们保留适当的适配器,以便我们的便携式设备可以访问我们工作环境中的投影屏幕或组显示。我们了解每个平台上所需的交互,以确保跨平台交互性。最后,我们围绕这些互操作来组织我们的工作和生活。定期同步我们的ipod和ipad,在每个平台上选择应用程序来支持我们的工作方式和生活方式。这一提议的挑战在于消除这种独一无二的生态系统建设的特殊性质。我们建议的基础设施包括两个相关的子组。首先,我们提出了一个快速原型实验室(RPL),在那里教师和学生可以开发新的设备来填充生态。RPL将支持电子和单板计算机设计、印刷电路板原型和3D对象构建。其次,我们将构建由这些设备填充的更大的环境。该环境包括各种大型到个人显示技术和一套跟踪技术,使设备能够在空间中定位自己。我们汇集了两组受益于此基础设施的研究项目。首先,我们研究如何实现我们设想的生态。我们将研究这无数的技术如何相互操作,从而为用户提供一套跨设备和显示环境的一致的交互期望。我们还将研究人类在由设备和显示器填充的3D世界中发挥作用的HCI方法。我们的第二组项目调查了我们所设想的生态的各种用途。延伸生态学的类比,每个使用场景都提供了一个栖息地,使其与生态环境相结合。我们推进了一系列研究领域:教育与学习;普及;洞察力的形成;智能家居;可用的安全;中介社会互动;电子纺织品为技术互操作和用户交互的探索提供了这样的环境。这个项目的一个重要方面是鼓励我们的研究人员和学生跨越数字和物理环境的一种计算思维。因此,我们提议的基础设施将促进广泛的跨学科研究。我们将在我们教授的课程中使用基础设施,将研究生、本科生和来自弱势群体的个人纳入我们的研究项目。
英文摘要
As new personal devices of various form factors (from smart phones to laptop computers) proliferate, we believe that their potential to support human learning, activity, and information access can be fully realized only when these devices function together with a broader technology environment and with each other. We envision the day when such technology envelops society, and in concert empower individuals to function more effectively both individually and as members of society. In essence the projected infra-structure will allow us to investigate this future.In a sense, technologically savvy users already construct ecologies for themselves in an ad hoc manner. We ensure that hand-held devices we carry will synchronize with our larger devices like laptops and desktops. We ensure data exchange among the various applications we use, and we create personal and group workflows among our computational environments. We keep appropriate adaptors so that our portable devices have access to the projection screens or group displays in our work environment. We learn the interaction that is needed on each platform to ensure cross-platform interactivity. Finally, we organize our work and life around these interoperations ? synching our iPods and iPads periodically, selecting applications on each platform to support the way we work and our lifestyle as a whole. The challenge of this proposal is to remove the ad hoc nature of the construction of such one-of-a-kind ecologies.Our proposed infrastructure comprises two related subgroups. First, we propose a Rapid Prototyping Laboratory (RPL) where faculty and students can develop new devices to populate the ecologies. The RPL will support electronic and single-board-computer designs, printed-circuit board prototyping, and 3D object construction. Second, we will construct the larger environment to be populated by these devices. This environment includes a variety of large to personal display technologies and a set of tracking technologies to enable devices to situate themselves in space.We have assembled two sets of research projects that benefit from this infrastructure. First we inves-tigate how our envisioned ecologies may be realized. We will study how this myriad of technologies may interoperate to give the user a set of consistent expectations of interaction across devices and display environments. We shall also investigate HCI methodologies for humans to function within the 3D world populated by devices and displays. Our second set of projects investigates various uses of our envi-sioned ecologies. Extending the ecology analogy, each use scenario furnishes a habitat that contextual-izes the ecologies within it. We advance a set of research areas: education and learning; universal access; insight formation; smart homes; usable security; mediated social interaction; and electronic-textiles to furnish such contexts where technology-interoperation and user-interaction may be explored.An important aspect of this project is to encourage a kind of computational thinking among our re-searchers and students that span the digital and physical environment. As such our proposed infrastruc-ture will facilitate a broad interdisciplinary research. We will be using the infrastructure in the classes we teach bringing graduate students, undergraduates, and individuals from underrepresented populations into our research programs.
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