EXP: BodyVis: Advancing New Science Learning and Inquiry Experiences via Custom Designed Wearable On-Body Sensing and Visualization
EXP:BodyVis:通过定制设计的可穿戴式身体传感和可视化推进新的科学学习和探究体验
基本信息
- 批准号:1441184
- 负责人:
- 金额:$ 55万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2014
- 资助国家:美国
- 起止时间:2014-10-01 至 2019-09-30
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The Cyberlearning and Future Learning Technologies Program funds efforts that will help envision the next generation of learning technologies and advance what we know about how people learn in technology-rich environments. Cyberlearning Exploration (EXP) Projects explore the viability of new kinds of learning technologies by building examples and studying their possibilities for fostering learning as well as challenges to using them well. As technologies become smaller and more portable, the possibility of wearable computing becomes more and more realistic. This proposal takes advantage of this possibility to help elementary school aged children learn about anatomy and physiology by making clothing with sensors and displays to help kids see how their own bodies work. For example, a life-sized pair of lungs on a shirt might light up to show how air flows in and out of a child's lungs in time with their own breathing. The project has interconnected research and design activities. A formative inquiry phase will document what kids do and do not understand about their bodies through surveys, interviews, and a "body map" approach, while in-service elementary school teachers in a STEM education Master's degree program will be probed as to learning goals for kids in this domain. An iterative, participatory and informant design process will then be used to refine e-textile shirts and associated learning activities in two contexts that host underserved youth: the CASA de Maryland, and the Boys and Girls Club of Hartford County. Co-design will also be undertaken with teachers. Finally, learning studies will be done on children in schools and informal settings to probe students' pre-post gains in physiology and anatomy knowledge, and knowledge of how everyday activities change health and biological processes in the body. Video observation and logfiles will be used to study the learning activities themselves, and coded using Chinn and Malhotra's framework for scientific inquiry. Finally, the technology designs themselves and relevant activities will be disseminated through the use of online portals such as Instructables, so that other educators can build or experiment with similar health education wearables.
网络学习和未来学习技术计划资助的工作将有助于设想下一代学习技术,并推进我们对人们如何在技术丰富的环境中学习的了解。网络学习探索(EXP)项目通过建立实例和研究它们促进学习的可能性以及使用它们的挑战来探索新型学习技术的可行性。随着技术变得越来越小,越来越便携,可穿戴计算的可能性变得越来越现实。这个提议利用这种可能性,通过制作带有传感器和显示器的衣服来帮助小学生学习解剖学和生理学,以帮助孩子们看到自己的身体是如何工作的。例如,一件衬衫上的一对真人大小的肺可能会发光,以显示空气是如何随着孩子自己的呼吸而进出肺部的。该项目有相互关联的研究和设计活动。形成性调查阶段将通过调查、访谈和“身体地图”方法记录孩子们对自己身体的了解和不了解,而STEM教育硕士学位课程的在职小学教师将被调查孩子们在这一领域的学习目标。然后,一个迭代的、参与式的和信息性的设计过程将用于在两个环境中改进电子纺织品衬衫和相关的学习活动,这两个环境分别是马里兰州的CASA和哈特福德县的男孩和女孩俱乐部。还将与教师共同设计。最后,将在学校和非正式环境中对儿童进行学习研究,以探讨学生在生理和解剖学知识以及日常活动如何改变身体健康和生物过程方面的学习成果。视频观察和日志文件将用于研究学习活动本身,并使用Chinn和Malhotra的科学探究框架进行编码。最后,技术设计本身和相关活动将通过使用在线门户网站(如Instructables)进行传播,以便其他教育工作者可以构建或试验类似的健康教育可穿戴设备。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Jon Froehlich其他文献
SonifyAR: Context-Aware Sound Generation in Augmented Reality
SonifyAR:增强现实中的上下文感知声音生成
- DOI:
10.48550/arxiv.2405.07089 - 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
Xia Su;Jon Froehlich;Eunyee Koh;Chang Xiao - 通讯作者:
Chang Xiao
Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities
在困难模式下玩:残障玩家在电子游戏采用过程中的可访问性、难度和乐趣
- DOI:
- 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
Jesse J Martinez;Jon Froehlich;James Fogarty - 通讯作者:
James Fogarty
Jon Froehlich的其他文献
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{{ truncateString('Jon Froehlich', 18)}}的其他基金
SCC-IRG Track 1: Crowd+AI Tools to Map, Analyze, and Visualize Sidewalk Accessibility for Inclusive Cities
SCC-IRG 第 1 轨道:用于绘制、分析和可视化包容性城市人行道可达性的群体 AI 工具
- 批准号:
2125087 - 财政年份:2021
- 资助金额:
$ 55万 - 项目类别:
Standard Grant
CAREER: A Tangible-Graphical Approach to Engage Young Children in Wearable Design
职业:一种让幼儿参与可穿戴设计的有形图形方法
- 批准号:
1834629 - 财政年份:2017
- 资助金额:
$ 55万 - 项目类别:
Continuing Grant
CAREER: A Tangible-Graphical Approach to Engage Young Children in Wearable Design
职业:一种让幼儿参与可穿戴设计的有形图形方法
- 批准号:
1652339 - 财政年份:2017
- 资助金额:
$ 55万 - 项目类别:
Continuing Grant
HCC: Medium: Combining Crowdsourcing and Computer Vision for Street-level Accessibility
HCC:中:结合众包和计算机视觉实现街道无障碍
- 批准号:
1302338 - 财政年份:2013
- 资助金额:
$ 55万 - 项目类别:
Standard Grant