I-Corps: Digital and Scientific Literacy and Training Solutions for Green Energy and Environmental Engineering
I-Corps: Digital and Scientific Literacy and Training Solutions for Green Energy and Environmental Engineering
批准号:
1636993
负责人:
Pramod Abichandani
金额:
$5.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-04-01 至 2017-12-31
中文摘要
这个创新军团(I-Corps)项目将虚拟现实技术融入绿色能源的培训和教育中。美国绿色能源部门在过去十年中已经获得了数十亿美元的投资,旨在减少对石油和煤炭的依赖,并遏制温室气体排放。因此,该行业不断需要合格的劳动力来填补空缺职位。这个市场面临的挑战是,目前用于培训学生、技术人员和工程师的基础设施福尔斯无法满足这一需求,因为传统的绿色能源技术教学方法需要在硬件(太阳能电池板、风力涡轮机、水电设备)、实验室、合格的教师/培训人员和实地考察方面进行巨额投资。所提出的创新通过提供基于网络的软件系统来应对这一挑战,该软件系统使用基于桌面的虚拟现实技术和低成本计算机硬件技术的组合来进行绿色能源和环境工程扫盲和培训。一旦成功商业化,拟议的创新预计将为学校,大学,社区学院和培训公司的学习者提供数字和科学技能培训,以目前成本的一小部分用于清洁能源部门的入门级工作岗位。这将最终有助于满足美国快速发展的清洁能源行业对训练有素的合格劳动力的需求。从技术角度来看,该项目的主要目标是设计,开发,测试和商业化基于云的软件系统,该系统使用现代桌面虚拟现实(VR)技术和物联网(IoT)范式来教授太阳能,风能,和水力发电。这一目标是通过利用VR软件和低成本开源硬件来实现的,通过无线(Zigbee,蓝牙低功耗和Wi-Fi技术)和有线快速以太网技术进行连接。从这项工作中获得的结果将有助于应对持续的挑战,这些挑战涵盖了VR教育,物联网技术以及下一代互联网应用的网络要求和行为。有几个可能的客户群具有共同的需求。一个是学术机构,如研究和教学大学,美国各地的社区学院,以及高中和中学,需要教育学生在绿色能源和环境工程领域。另一部分可能是8-14岁儿童的父母,他们希望自己的孩子在上述领域具备数字和科学知识。该团队的目标是在两个可能的客户群中快速确定最有利可图的细分市场,并为细分市场设计进入市场的策略。因此,该团队希望通过考虑不同的收入模式(如软件即服务或一次性购买)来校准其定价模型。
英文摘要
This Innovation Corps (I-Corps) project incorporates virtual reality technology in training and education for green energy.The United States Green Energy sector has seen multi-billion dollar investments in the past decade with an intention to reduce dependency on oil and coal and curb greenhouse gas emissions. As such, there is a constant demand for a qualified workforce to fill the open job positions in this industry sector. The challenge in this market is that the current infrastructure for training students, technicians, and engineers falls short to meet this demand as traditional methods to teach green energy technologies requires huge dollar investments in hardware (solar panels, wind turbines, hydro-electric setups), labs, qualified teachers/trainers, and field trips. The proposed innovation addresses this challenge by providing a web-based software system that uses a combination of desktop based Virtual Reality technology and low-cost computer hardware technologies for green energy and environmental engineering literacy and training. Once commercialized successfully, the proposed innovation is expected to provide learners in schools, universities, community colleges, and training companies, with digital and scientific skills training for entry-level job positions in the clean energy sector at a fraction of current costs. This will ultimately help fulfill the demand for an appropriately trained and qualified workforce in the rapidly growing clean energy sector in United States.From a technical perspective, the main goal of this project is to design, develop, test, and commercialize a cloud-based software system that uses modern desktop virtual reality (VR) technology and the Internet-of-Things (IoT) paradigm to teach topics in solar, wind, and hydroelectric power. This goal is achieved by leveraging VR software and low-cost open-source hardware to connect via wirelesss (Zigbee, Bluetooth Low Energy, and Wi-Fi technologies) and wired fast-Ethernet technologies. The results obtained from this work will contribute to the ongoing challenges that span VR for education, IoT technologies, and network requirements and behavior for next generation Internet applications. There are several possible customer segments with common needs. One is academic institutions such as research and teaching universities, community colleges across the US, and high schools and middle schools that need to educate their students in the fields of green energy and environmental engineering. Another segment might be parents of 8-14 year old children who want their children to be digitally and scientifically literate in the aforementioned areas. The team's goal with the I-Corps is to quickly identify the most profitable sub-segment(s)in the two possible customer segments and design go-to-market strategies for the sub-segment(s). As such, the team would like to calibrate its pricing models by taking into account different revenue models such as Software-as-a-Service or one-time purchase.
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Internet of Things Pedagogical Ecosystem for Integrated Computer Science and Software Engineering Education for Grades 9-12
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批准号:2010259
-
项目类别:Standard Grant
-
资助金额:$37.85万
-
财政年份:2020
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负责人:Pramod Abichandani
-
依托单位:
EAGER: US Ignite: A Cloud Enabled Virtual Reality Based Pedagogical Ecosystem for Green Energy and Environmental Engineering Education
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批准号:1354572
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项目类别:Standard Grant
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资助金额:$27.06万
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财政年份:2014
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负责人:Pramod Abichandani
-
依托单位:
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