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Immersive Educational Game Simulations to Enhance Understanding of Corn-Water-Ethanol-Beef System Nexus

Immersive Educational Game Simulations to Enhance Understanding of Corn-Water-Ethanol-Beef System Nexus
沉浸式教育游戏模拟可增强对玉米-水-乙醇-牛肉系统关系的理解
批准号:
1639478
负责人:
Deepak Keshwani
金额:
$99.96万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-09-01 至 2022-08-31

项目摘要

项目成果

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中文摘要
翻译
作为加强非正式环境中学习的总体战略的一部分,食品、能源和水系统联系创新(infws)和推进非正式STEM学习(AISL)项目合作支持创新模式,旨在促进非正式环境中良好整合的跨学科研究和开发工作,从而转变对食品、能源、和水系统(FEWS)的联系,以改善系统功能和管理,解决系统压力,增加弹性,并确保可持续性。本项目通过使用系统思维和跨学科整合方法来实现这一目标,开发了一种新颖的沉浸式教育模拟游戏和相关材料,旨在突出玉米-水-乙醇-牛肉(CWEB)系统在支持美国不断增长的食物、能源和水需求方面的作用和重要性。对FEWS和可持续能源的关注与infws项目和AISL项目组合中与可持续性相关的大型项目保持一致。针对CWEB系统的多用户游戏的开发和广泛传播是对项目组合及其必要研究领域的创新贡献和进步。游戏的另一个独特功能是嵌入不同程度的经济原则和决策,以及作为影响系统思维的显著变量的文化背景。值得注意的是,内布拉斯加州大学林肯分校的一个由计算机科学、管理和工程专业的本科生组成的团队将负责这个游戏的工程、开发和部署,作为他们的大学毕业项目。如果成功的话,这个游戏将对非正式项目中的青少年(如4-H俱乐部)、高中教师和农业职业教育课程的学生、大学生和公众产生重大影响。其影响可能远远超出内布拉斯加州和中西部地区。与游戏开发相结合,外部评估人员将进行混合方法的形成性和总结性评估。游戏的形成性评估将侧重于可用性测试,兴趣和参与当地4-H俱乐部和青少年日营的青年样本。数据将从内置的游戏调查问卷、评级量表、观察结果和评估样本的焦点小组中收集。这些数据和反馈将用于指导游戏的设计和完善。总结性评估将侧重于游戏的整体影响。农业系统知识、对农业系统的态度、对农业系统职业的兴趣和决策的变化将与内布拉斯加州科学标准保持一致,并使用国家农业素养结果(NALOs)评估、游戏分析和对评估研究样本进行的前/后测试措施进行跟踪。
英文摘要
As part of an overall strategy to enhance learning within informal environments, the Innovations at the Nexus of Food, Energy, and Water Systems (INFEWS) and Advancing Informal STEM Learning (AISL) programs partnered to support innovative models poised to catalyze well-integrated interdisciplinary research and development efforts within informal contexts that transform scientific understanding of the food, energy, and water systems (FEWS) nexus in order to improve system function and management, address system stress, increase resilience, and ensure sustainability. This project addresses this aim by using systems thinking and interdisciplinary integration approaches to develop a novel immersive educational simulation game and associated materials designed to highlight the role and importance of corn-water-ethanol-beef (CWEB) systems in supporting the ever increasing demands for food, energy, and water in the United States. The focus on FEWS and sustainable energy aligns well with both the INFEWS program and the sizable sustainability-related projects in the AISL program portfolio. The development and broad dissemination of a multiuser game specific to CWEB systems are particularly innovative contributions and advance for both program portfolios and their requisite fields of study. An additional unique feature of the game is the embedding of varying degrees of economic principles and decision-making along with the nuisances of cultural context as salient variables that influence systems thinking. Of note, a team of computer science, management and engineering undergraduate students at the University of Nebraska - Lincoln will be responsible for the engineering, development, and deployment of the game as their university capstone projects. If successful, this game will have a significant reach and impact on youth in informal programs (i.e., 4-H clubs), high school teachers and students in agriculture vocational education courses, college students, and the public. The impact could extend well beyond Nebraska and the targeted Midwestern region. In conjunction with the game development, mixed-methods formative and summative evaluations will be conducted by an external evaluator. The formative evaluation of the game will focus on usability testing, interest and engagement with a select sample of youth at local 4-H clubs and youth day camps. Data will be collected from embedded in-game survey questionnaires, rating scales, observations and focus groups conducted with evaluation sample. These data and feedback will be used to inform the design and refinement of the game. The summative evaluation will focus on the overall impacts of the game. Changes in agricultural systems knowledge, attitudes toward agricultural systems, interest in pursuing careers in agricultural systems, and decision making will be aligned with the Nebraska State Science Standards and tracked using the National Agricultural Literacy Outcomes (NALOs) assessment, game analytics and pre/post-test measures administered to the evaluation study sample pre/post exposure to the game.
期刊论文(2)
专著(0)
科研奖励(0)
会议论文
Role of Agricultural Simulation Games to Promote Youth-Adult Discussions Related to Agricultural Sustainability
农业模拟游戏在促进青少年与成人有关农业可持续发展的讨论中的作用
DOI: 10.18260/1-2--35167
发表时间: 2020
期刊: 2020 ASEE Virtual Annual Conference Content Access
影响因子: --
作者: [Rice, Nathan, Keshwani, Jennifer, Keshwani, Deepak]
通讯作者: Keshwani, Deepak
DOI: 10.1016/j.envsoft.2018.07.004
发表时间: 2018-10-01
期刊: ENVIRONMENTAL MODELLING & SOFTWARE
影响因子: 4.9
作者: [Anderson, Ryan, Keshwani, Deepak, Subbiah, Jeyamkondan]
通讯作者: Subbiah, Jeyamkondan
海外基金