I-Corps L: Loko I'a App - Place-based cultural and scientific exploration in a mobile platform
I-Corps L:Loko Ia 应用程序 - 移动平台中基于地点的文化和科学探索
基本信息
- 批准号:1644728
- 负责人:
- 金额:$ 5万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2016
- 资助国家:美国
- 起止时间:2016-08-01 至 2017-07-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Through the NSF Innovation Corps for Learning Program, (I-Corps L), this project will develop ways to enable the Loko I'a mobile phone app to reach a broad audience of learners in scientific investigation, cultural exploration, place-based learning, collaborative networking, and technology-enhanced inquiry within an iconic and culturally significant setting. The Loko I'a mobile app is designed to engage users in scientific and cultural exploration of a historical Native Hawaiian fishpond through several on-site and virtual modules that combine scientific inquiry, sense of place, cultural relevance, and technology. As a virtual experience it allows people to interact with the fishpond in a meaningful way without impacting the natural resources. The on-site experience allows visitors to engage with the fishpond more deeply than would a group tour or unguided walk, but without taxing limited human resources. To develop a working knowledge of science, students need to learn how to implement the scientific method, engage in analytical and critical thinking, pose questions, and investigate real-life phenomena. As teachers struggle to bring relevance to science education via real world applications, the Loko I'a app integrates place-based learning with technology, and helps learners interact and connect with a space via modern multi-sensory experiences that include audio, visual, kinesthetic, and inquiry elements. Collaborations with other scientists will enable students or citizen scientists to access real-time sensor data as well as high-impact visual representations of previous investigations to conduct their own scientific inquiry. This current project will examine the scalability and sustainability of the app for use by students and citizen scientists, and develop the feasibility of an open educational version for schools to teach programming skills. It is expected that Loko I'a mobile app could lead to a customizable template of the app for other natural and iconic locations.The Loko I'a app will help advance knowledge in several dimensions of STEM learning. It will contribute to the overall understanding of the potential for mobile platforms to affect or enhance learning, a relatively new area of research in science education. The app also provides a model for developing and testing instructional technologies that integrate science and culture. The educational app that allows learners to explore connections between science, traditional knowledge and cultural history, there is a unique opportunity to examine whether this integrative learning approach enhances students' interest in science and engagement with natural places. The app can be used to help develop student skills in programming, particularly as increasing computer science literacy emerges as a national priority and inform us about the effectiveness of pre-built systems in which students learn by manipulating existing modules. Lastly, Loko I'a may serve as a promising case study for exploring the utility of interactive apps and other technologies to help students with learning disabilities become more active participants in collaborative learning.
通过NSF创新团队学习计划(I-Corps L),该项目将开发各种方法,使Loko I 'a移动的手机应用程序能够在科学调查、文化探索、基于地点的学习、协作网络和技术方面接触到广泛的学习者受众。在标志性且具有文化意义的环境中进行技术增强的探究。Loko I 'a移动的应用程序旨在通过几个现场和虚拟模块吸引用户对历史悠久的夏威夷原住民鱼塘进行科学和文化探索,这些模块将联合收割机科学探究、地方感、文化相关性和技术结合在一起。作为一种虚拟体验,它允许人们以有意义的方式与鱼塘互动,而不会影响自然资源。现场体验使游客能够比团体旅游或无导游的步行更深入地参与鱼塘,但不会对有限的人力资源征税。要发展科学的工作知识,学生需要学习如何实施科学方法,从事分析和批判性思维,提出问题,并调查现实生活中的现象。当教师们努力通过真实的世界应用程序为科学教育带来相关性时,Loko I 'a应用程序将基于位置的学习与技术相结合,并帮助学习者通过包括音频,视觉,动觉和探究元素在内的现代多感官体验与空间进行互动和连接。与其他科学家的合作将使学生或公民科学家能够访问实时传感器数据以及以前调查的高影响力视觉表示,以进行自己的科学调查。目前的项目将研究该应用程序的可扩展性和可持续性,供学生和公民科学家使用,并开发开放教育版本的可行性,供学校教授编程技能。 预计Loko I 'a移动的应用程序可以为其他自然和标志性地点提供可定制的应用程序模板。Loko I' a应用程序将有助于在STEM学习的多个方面推进知识。它将有助于全面了解移动的平台影响或促进学习的潜力,这是科学教育研究的一个相对较新的领域。该应用程序还提供了一个模型,用于开发和测试整合科学和文化的教学技术。 教育应用程序,让学习者探索科学,传统知识和文化历史之间的联系,有一个独特的机会来检查这种综合性的学习方法是否提高了学生对科学的兴趣和与自然的地方参与。 该应用程序可用于帮助培养学生的编程技能,特别是在提高计算机科学素养成为国家优先事项的情况下,并告知我们学生通过操作现有模块学习的预建系统的有效性。最后,Loko I 'a可以作为一个很有前途的案例研究,探索互动应用程序和其他技术的效用,以帮助学习障碍的学生成为更积极的参与者在协作学习。
项目成果
期刊论文数量(0)
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科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Judith Lemus其他文献
Judith Lemus的其他文献
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{{ truncateString('Judith Lemus', 18)}}的其他基金
EAGER:MAKER: University of Hawaii MakerSTEM
EAGER:MAKER:夏威夷大学 MakerSTEM
- 批准号:
1723817 - 财政年份:2017
- 资助金额:
$ 5万 - 项目类别:
Standard Grant
EarthCube Building Blocks: Collaborative Proposal: EarthCube Data Discovery Hub
EarthCube 构建模块:协作提案:EarthCube 数据发现中心
- 批准号:
1639775 - 财政年份:2016
- 资助金额:
$ 5万 - 项目类别:
Standard Grant
OEDG Track 1 Proposal: Laulima A 'Ike Pono - Community Collaborations in Geosciences and Place-based Education
OEDG 第 1 轨提案:Laulima A Ike Pono - 地球科学和地方教育领域的社区合作
- 批准号:
0914516 - 财政年份:2009
- 资助金额:
$ 5万 - 项目类别:
Standard Grant
Pacific Ocean Literacy for Youth, Publics, Professionals and Scientists (Polypps)
青年、公众、专业人士和科学家的太平洋扫盲活动 (Polypps)
- 批准号:
0828783 - 财政年份:2008
- 资助金额:
$ 5万 - 项目类别:
Continuing Grant
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