EXP: Collaborative Research: Cultivating Apprenticeship Learning for Architecture, Engineering, and Construction Using Mixed Reality
EXP:协作研究:使用混合现实培养建筑、工程和施工的学徒学习
基本信息
- 批准号:1735878
- 负责人:
- 金额:$ 41.06万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2017
- 资助国家:美国
- 起止时间:2017-09-01 至 2022-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
For students pursuing careers in the architecture, engineering, and construction industry, learning multi-faceted skills are critical for career success. To enable this range of skill development, many schools and universities participate in student-based design and build competitions, where teams of students build actual structures to learn some of these tactile skills. While these competitions can be beneficial for learning, they can also be cost and resource intensive, which limits access to this type of learning experience. This research aims to explore the use of mixed reality as a cyberlearning technology to assess how this type of increasingly affordable technology may be able to provide a similar type of learning experience for physical construction activities. Such insights will advance the understanding of how people learn about Architecture, Engineering, and Construction topics, specifically, and with cyberlearning environments, in general. In the near term, this work will support authentic learning and skill development by leveraging emerging technologies. This approach will offer an educational experience that requires fewer resources than required for a physical design/build experience. In the long term, this study will provide a genre of cyberlearning to prepare students for careers better and faster than traditional approaches. This is especially critical because this hugely impactful industry has struggled in recent years with productivity issues; this will be further challenged as it approaches a major labor shortage. This work offers a new, and potentially more accessible, approach for preparing the next generation of Architecture, Engineering, and Construction professionals capable of improving the field.The objective of this research is to: develop markerless mixed reality technology (using a Microsoft HoloLens®) aimed at sufficiently replicating physical design and construction learning environments to enable access to students at institutions without sufficient resources; and assess the impact of a mixed reality facilitated cyberlearning environment on promoting cognitive-, affective-, and skill-based learning that occurs during traditional (in-person) design and construction activities. Carnegie's Three Apprenticeships --of the head, heart, and hand-- serves as the theoretical underpinning for this study. The following research questions guide this study: 1) Can mixed reality sufficiently replicate the physical environment and simulate the experience of project design and construction in the building industry? 2) In what ways can a mixed reality cyberlearning environment enable access to learning experiences that are otherwise inaccessible? 3) To what extent does the mixed reality-facilitated cyberlearning environment promote the cognitive-, affective-, and skill-based learning that occurs during traditional design and construction activities? Through a collaborative partnership, the two institutions involved in this work will test this cyberlearning environment with students at two remote locations. One location includes a physical building structure for students to explore, and the other will only include the mixed reality environment. This approach will enable the research team to identify the unique value provided by mixed reality where physical presence is unavailable. Through this structured research, it will also help qualitatively and quantitatively evaluate the impacts on explicit and tacit knowledge generation through mixed reality for apprenticeship learning in the Architecture, Engineering, and Construction industry. Ultimately, the work will provide intellectual contributions related to: advancing the development of markerless mixed reality as a cyberlearning technology; enhancing the understanding of learning related to the Three Apprenticeships model; and increasing the understanding of how students learn in a mixed reality cyberlearning environment through a structured research methodology. Findings of this research will provide empirical evidence and guidance for future research initiatives aimed at further leveraging the unique educational value provided by mixed reality.
对于追求建筑,工程和建筑行业职业生涯的学生来说,学习多方面的技能对于职业成功至关重要。为了使这一系列的技能发展,许多学校和大学参加以学生为基础的设计和建造比赛,在那里,学生团队建造实际的结构来学习一些触觉技能。虽然这些竞赛可能有利于学习,但也可能是成本和资源密集型的,这限制了获得这种学习经验的机会。本研究旨在探索混合现实作为网络学习技术的使用,以评估这种日益负担得起的技术如何能够为物理建筑活动提供类似类型的学习体验。这些见解将促进人们如何学习建筑,工程和建筑主题的理解,特别是在一般的网络学习环境中。在短期内,这项工作将通过利用新兴技术支持真正的学习和技能发展。这种方法将提供一种教育经验,需要比物理设计/建造经验所需的资源更少的资源。从长远来看,这项研究将提供一种网络学习方式,使学生比传统方法更好、更快地为职业生涯做好准备。这一点尤其重要,因为这个影响力巨大的行业近年来一直在努力解决生产力问题;随着它接近严重的劳动力短缺,这将进一步受到挑战。这项工作提供了一种新的,可能更容易获得的方法,为准备下一代建筑,工程和施工专业人员能够改善该领域。这项研究的目标是:开发无标记混合现实技术(使用微软HoloLens®)旨在充分复制物理设计和建筑学习环境,使没有足够资源的机构的学生能够访问;并评估混合现实促进网络学习环境对促进传统(面对面)设计和施工活动中发生的认知,情感和技能学习的影响。卡内基的三个学徒--头脑、心灵和手--是这项研究的理论基础。以下研究问题指导了这项研究:1)混合现实能否充分复制物理环境并模拟建筑行业的项目设计和施工体验?2)混合现实网络学习环境可以通过哪些方式使人们获得无法获得的学习体验?3)混合现实促进的网络学习环境在多大程度上促进了传统设计和施工活动中发生的认知,情感和技能学习?通过合作伙伴关系,参与这项工作的两个机构将在两个偏远地区与学生一起测试这种网络学习环境。一个位置包括供学生探索的物理建筑结构,另一个位置将只包括混合现实环境。这种方法将使研究团队能够识别混合现实在物理存在不可用的情况下提供的独特价值。通过这种结构化的研究,它还将有助于定性和定量地评估通过混合现实对建筑,工程和建筑行业学徒学习的显性和隐性知识生成的影响。最终,这项工作将提供与以下方面相关的智力贡献:推进无标记混合现实作为网络学习技术的发展;增强对与三个学徒模式相关的学习的理解;以及通过结构化的研究方法,增加对学生如何在混合现实网络学习环境中学习的理解。这项研究的结果将为未来的研究计划提供经验证据和指导,旨在进一步利用混合现实提供的独特教育价值。
项目成果
期刊论文数量(12)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Design Assessment in Virtual and Mixed Reality Environments: Comparison of Novices and Experts
- DOI:10.1061/(asce)co.1943-7862.0001683
- 发表时间:2019-09
- 期刊:
- 影响因子:5.1
- 作者:Wei Wu;Justin Hartless;A. Tesei;Venkata Gunji;Steven K. Ayer;J. London
- 通讯作者:Wei Wu;Justin Hartless;A. Tesei;Venkata Gunji;Steven K. Ayer;J. London
Leveraging Mixed Reality and the Three Apprenticeships Model to Facilitate & Assess Authentic Learning Experiences for Civil Engineering Students
利用混合现实和三个学徒模式来促进
- DOI:10.1109/fie44824.2020.9274289
- 发表时间:2020
- 期刊:
- 影响因子:0
- 作者:Perry, Logan;London, Jeremi;Wu, Wei;Ayer, Steven;Smith, Kieren;Patil, Karan
- 通讯作者:Patil, Karan
A New Approach to Testing Augmented- and Virtual-Reality to Support Tacit Knowledge Generation in Design Assessment
测试增强现实和虚拟现实以支持设计评估中隐性知识生成的新方法
- DOI:
- 发表时间:2018
- 期刊:
- 影响因子:0
- 作者:Hartless, J.;Borders, J.;Lam, C.;Ayer, S.K.;London, J.;Wu, W.
- 通讯作者:Wu, W.
Comparing Traditional and Mixed Reality-Facilitated Apprenticeship Learning in a Wood-Frame Construction Lab
木框架建筑实验室中传统学徒学习与混合现实辅助学徒学习的比较
- DOI:10.1061/(asce)co.1943-7862.0001945
- 发表时间:2020
- 期刊:
- 影响因子:5.1
- 作者:Wu, Wei;Sandoval, Angel;Gunji, Venkata;Ayer, Steven K.;London, Jeremi;Perry, Logan;Patil, Karan;Smith, Kieren
- 通讯作者:Smith, Kieren
Full Scale Augmented Reality to Support Construction Sequencing Education Case Study
全尺寸增强现实支持施工排序教育案例研究
- DOI:
- 发表时间:2022
- 期刊:
- 影响因子:0
- 作者:McCord, K. H.;Ayer, S. K.;Patil, K. R.;Wu, W.;London, J. S.;Perry, L. A.
- 通讯作者:Perry, L. A.
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Steven Ayer其他文献
Steven Ayer的其他文献
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{{ truncateString('Steven Ayer', 18)}}的其他基金
Collaborative Research: Immersive Virtual Reality with Haptic Feedback to Improve Safety Hazard Recognition, Assessment, and Decision-Making Among Construction Professionals
协作研究:具有触觉反馈的沉浸式虚拟现实可改善建筑专业人员的安全隐患识别、评估和决策
- 批准号:
1917763 - 财政年份:2019
- 资助金额:
$ 41.06万 - 项目类别:
Standard Grant
CRII: Cyberlearning: Mobile Computers to Enhance the Building Industry and Education
CRII:网络学习:移动计算机促进建筑行业和教育
- 批准号:
1566274 - 财政年份:2016
- 资助金额:
$ 41.06万 - 项目类别:
Standard Grant
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