Collaborative Research: Debugging by Design: Developing a Tool Set for Debugging with Electronic Textiles to Promote Computational and Engineering Thinking in High School

合作研究:设计调试:开发电子纺织品调试工具集,以促进高中的计算和工程思维

基本信息

  • 批准号:
    1742081
  • 负责人:
  • 金额:
    $ 35.78万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2017
  • 资助国家:
    美国
  • 起止时间:
    2017-09-01 至 2022-08-31
  • 项目状态:
    已结题

项目摘要

Debugging is pervasive in both computing education and more generally in problem-solving across many disciplines. Project "Debugging by Design" focuses on the development of debugging for engineering electronic textiles as a central computational thinking practice by putting engineering into high school computer science (CS) classrooms. Unlike traditional approaches that teach debugging strategies, the goal of this project is to investigate a new instructional approach called "debugging by design" where the researchers turn the tables by having students and teachers themselves design debugging activities and materials supported by debugging tools. The hypothesis of the approach is that debugging by design will strengthen teachers' and students' learning of computational and engineering thinking while fostering a growth mindset around computational competencies. Electronic textile construction kits include sewable microcontrollers, sensors, and actuators combining computing, crafting, and engineering thus spanning both the physical and the computational. This particular hybrid medium is ideal for a study on the pedagogical value of debugging in fostering computational thinking in engineering. Bugs can exist in either or both of the media at the same time. Debugging such multi-faceted systems lends itself not only to the practice of computational thinking and programming as a technical skill, but it is also invaluable as a developmental skill leading to a growth mindset and the concept of "productive failure". The project is funded by the STEM+Computing program, which seeks to address emerging challenges in computational STEM areas through the applied integration of computational thinking and computing activities within disciplinary STEM teaching and learning in early childhood education through high school (preK-12). This project includes interconnected research and materials-design components. The instructional materials developed will be integrated into Exploring Computer Science (ECS) classrooms. The research questions that the project aims to answer include how debugging furthers computational thinking, how debugging encourages a growth mindset, how teachers embed project materials into ECS, and what teachers learn from designing debugging activities. Research will be carried out with ECS classrooms in the Los Angeles Unified School District and School District of Philadelphia. Researchers will work with 2 classrooms (35 students each) in each of the first two years and eight classrooms in the third year. Two "Debuggathons" (debugging design activities) will also be conducted in year 2, with both teachers and students jointly participating. The deliverables of the project include (a) debugging tool support that can help teachers and students debug the code and circuit designs in their advanced electronic textiles; (b) designs and implementations of instructional debugging activities that can be created and used by students and their teachers in Exploring Computer Science high school classrooms; and (c) student and teacher data and analysis that provide evidence on how doing and designing debugging activities can further students' computational thinking and foster a growth mindset.
在计算教育和更普遍的跨学科问题解决中,计算机技术是普遍存在的。项目“设计”的重点是开发调试工程电子纺织品作为一个中央计算思维的做法,把工程到高中计算机科学(CS)教室。不同于传统的方法,教调试策略,这个项目的目标是调查一种新的教学方法,称为“设计调试”,研究人员通过让学生和教师自己设计调试活动和调试工具支持的材料来扭转局面。该方法的假设是,通过设计调试将加强教师和学生的计算和工程思维的学习,同时培养围绕计算能力的成长心态。电子纺织品构造套件包括可缝合的微控制器、传感器和致动器,它们结合了计算、工艺和工程,从而跨越了物理和计算。这种特殊的混合介质是研究调试在培养工程计算思维方面的教学价值的理想选择。错误可以同时存在于两种介质中的任何一种或两种介质中。这种多方面的系统不仅适用于计算思维和编程作为一种技术技能的实践,而且作为一种发展技能,它也是非常宝贵的,可以导致成长心态和“生产性失败”的概念。该项目由STEM+Computing计划资助,旨在通过将计算思维和计算活动应用于学科STEM教学和学习中,以应对计算STEM领域的新挑战,这些教学和学习贯穿于幼儿教育到高中(preK-12)。该项目包括相互关联的研究和材料设计组件。开发的教学材料将被整合到探索计算机科学(ECS)教室。该项目旨在回答的研究问题包括调试如何促进计算思维,调试如何鼓励成长心态,教师如何将项目材料嵌入ECS,以及教师从设计调试活动中学到了什么。研究将在洛杉矶联合学区和费城学区的ECS教室进行。研究人员将在前两年的每一年与2个教室(每个教室35名学生)和第三年的8个教室合作。第二年亦会举办两项“排错设计活动”,由教师和学生共同参与。该项目的成果包括:(a)调试工具支持,可以帮助教师和学生调试先进电子纺织品中的代码和电路设计;(B)设计和实施教学调试活动,可以由学生和他们的教师在探索计算机科学高中教室中创建和使用;以及(c)学生和教师的数据和分析,提供证据证明进行和设计调试活动可以促进学生的计算思维和培养成长心态。

项目成果

期刊论文数量(8)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Where's the Bug?: Helping Students Find Errors in Physical Computing
Bug在哪里?:帮助学生发现物理计算中的错误
A Software Debugger for E-textiles and Arduino Microcontrollers
适用于电子纺织品和 Arduino 微控制器的软件调试器
A "Low-Floor" Multimeter: Supporting E-textile Debugging by Revealing Voltage and Continuity
“低层”万用表:通过显示电压和连续性来支持电子纺织品调试
Pin Status: An Arduino Debugging Library for High School E-textile Courses
引脚状态:用于高中电子纺织课程的 Arduino 调试库
Scaffolding the Debugging Process in Physical Computing with Circuit Check
通过电路检查搭建物理计算中的调试过程的脚手架
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Ann Eisenberg其他文献

As we may print: new directions in output devices and computational crafts for children
正如我们可能打印的:儿童输出设备和计算工艺的新方向
  • DOI:
    10.1145/953536.953543
  • 发表时间:
    2003
  • 期刊:
  • 影响因子:
    0
  • 作者:
    M. Eisenberg;Ann Eisenberg;Sue Hendrix;G. Blauvelt;D. Butter;Jeremy Garcia;Ryan Lewis;T. Nielsen
  • 通讯作者:
    T. Nielsen
Insights from Youth Co-designers on Remote Multimodal Prototyping with Paper Playground
青年联合设计师对 Paper Playground 远程多模式原型设计的见解
The homespun museum: computers, fabrication,and the design of personalized exhibits
朴素的博物馆:计算机、制造和个性化展品的设计
  • DOI:
    10.1145/1056224.1056229
  • 发表时间:
    2005
  • 期刊:
  • 影响因子:
    0
  • 作者:
    M. Eisenberg;Nwanua Elumeze;L. Buechley;G. Blauvelt;Sue Hendrix;Ann Eisenberg
  • 通讯作者:
    Ann Eisenberg
Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education
隐形被认为是有害的:在教育背景下重新审视普适计算的传统原则

Ann Eisenberg的其他文献

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