课题基金 / 基金详情

Leveraging Virtual Reality to Connect Learning and Integrate Course Knowledge in the Industrial Engineering Curriculum

Leveraging Virtual Reality to Connect Learning and Integrate Course Knowledge in the Industrial Engineering Curriculum
利用虚拟现实连接学习并将课程知识整合到工业工程课程中
批准号:
1834465
负责人:
Omar Ashour
金额:
$29.98万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-10-01 至 2023-09-30

项目摘要

项目成果

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中文摘要
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英文摘要
Integrated engineering curricula are intended to help students build stronger links across different courses in an engineering program, thereby improving student ability to transfer knowledge between courses. Motivations for offering integrated engineering curricula include improving the ability of first year students to make connections between mathematics and science courses and future courses in engineering, as well as improving student retention in the first and second years. Virtual Reality (VR) is a powerful, immersive interactive computer-generated experience that is fast gaining popularity. The goal of this project is to leverage VR technology to connect concepts taught in different courses across the Industrial Engineering curriculum. Expected outcomes include improving knowledge transfer and retention in Industrial Engineering, furthering the national goal of training more scientists and engineers. Significant curriculum integration will be achieved by using holistic VR-based learning modules to facilitate the transfer of knowledge. Modules will be designed to help students understand the inter-relationships between core engineering concepts within the curriculum and the relationships between what they learn in the classroom and real-life applications. The impact of VR-based integrative learning experiences on engineering student learning, motivation, and engineering identity will be examined. The curricular materials that are developed will be freely available and will be disseminated to the engineering education community through workshops and publications. Based on emerging educational research results, the use of VR systems may be particularly effective for women and could contribute to diversifying the engineering field by reducing the gender gap in engineering fields.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(11)
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会议论文
DOI: 10.1115/detc2020-22624
发表时间: 2020-08
期刊: Volume 9: 40th Computers and Information in Engineering Conference (CIE)
影响因子: --
作者: [James Cunningham;C. López;O. Ashour;Conrad S. Tucker]
通讯作者: James Cunningham;C. López;O. Ashour;Conrad S. Tucker
A Comparison of an Integrated Nonlinear Storytelling and Simulation-Based Learning Game Module Assigned Outside-the-Classroom versus Inside-the-Classroom
课堂外与课堂内分配的集成非线性讲故事和基于模拟的学习游戏模块的比较
DOI: --
发表时间: 2023
期刊: ASEE Annual Conference proceedings
影响因子: --
作者: [Seamon, Ashley, James, Marcus, Mouchantaf, Zoe, Ashour, Omar]
通讯作者: Ashour, Omar
Connected Learning and Integrated Course Knowledge (CLICK) Approach
互联学习和综合课程知识(CLICK)方法
DOI: 10.18260/1-2--36836
发表时间: 2022
期刊: 2022 IUSE Summit
影响因子: --
作者: [Ashour, Omar]
通讯作者: Ashour, Omar
DOI: --
发表时间: 2021
期刊: ASEE annual conference
影响因子: --
作者: [Lopez, C., Ashour, O., Cunningham, J., Tucker, C.]
通讯作者: Tucker, C.
9
    Collaborative Research: Adaptable Game-based, Interactive Learning Environments for STEM Education (AGILE STEM)
    海外基金