Virtual Access to STEM Careers (VASC)

虚拟访问 STEM 职业 (VASC)

基本信息

  • 批准号:
    1850430
  • 负责人:
  • 金额:
    $ 39.46万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2019
  • 资助国家:
    美国
  • 起止时间:
    2019-05-01 至 2023-04-30
  • 项目状态:
    已结题

项目摘要

This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivation and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM). To meet the diverse needs and future demands of a STEM workforce, national initiatives have highlighted the importance of encouraging students from underserved groups to explore STEM careers. This project, called Virtual Access to STEM Careers (VASC), investigates a problem-based learning curriculum designed to remove some of the traditional barriers that prevent underserved students from participating in authentic STEM learning opportunities. Focused on grades 3-5, VASC employs a range of activities in Immersive Virtual Environments using multiple platforms and in different interaction modalities to meet the needs of schools which lack the resources and infrastructure to invest extensively in costly technologies. The strategic emphasis placed at the elementary level underscores the importance of preventing "a crack in the STEM pipeline" when transitioning to middle school level coursework where research indicates students who once had interest in a STEM career often lose interest. The first phase of VASC focuses on STEM career exposure in marine, geological, and computer sciences. To capture learner curiosity, students will investigate the life cycle of the loggerhead sea turtle, a species that nests widely on North Carolina beaches and is currently listed as Threatened under the Endangered Species Act. The sea turtle is a wonderful and powerful model for building the VASC learning platform because during their lifespan, they travel great distances (thousands of miles during migrations) and experience a wide range of physical and chemical ocean conditions, as well as substantial ecological interactions with numerous marine plant and animal species. Thus, understanding the life cycle of a sea turtle exposes young learners to numerous STEM applications as well as the careers of those that investigate and protect sea turtle populations. Students will also take on the roles and responsibilities of different STEM occupations "in the field" as well as in the "lab" when engaging in the problem-based learning model. Goals for this project include 1) developing virtual technologies using input from conservationists, scientists, and the educational team, 2) constructing a STEM curriculum that is accessible to underserved populations, and 3) implementing an iterative assessment process of the curriculum which will allow for testing and retesting modifications effectively and efficiently. Researchers aim to advance Situated Cognition Theory through combining Problem Based Learning and Immersive Virtual Environments as an innovative pedagogical model to effect change. In order to test the efficacy of the VASC curriculum, the following research questions will be examined: (1) What learning experiences involving emerging technologies effectively enable diverse populations of students to gain familiarity and relevant competencies with these technologies, and what factors influence the outcomes of the learning experiences? and (2) What culturally-responsive instructional and curricular practices and models used by teachers enhance student understanding of and interest in STEM occupations and what factors influence the outcomes of the practices and models? The research team of science education, special education, and computer science faculty from the University of North Carolina Wilmington works closely with community stakeholders including Bald Head Island Conservancy, Fort Fisher State Recreation Area, and MarineQuest which serves as an educational outreach program situated at the university. This partnership is equipped to provide the necessary real-world examples of STEM careers, programming to engage participants, and locations to inspire curricular, technological, and experimental development.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该项目将推进学生和教师创新技术体验(ITEST)计划的努力,以更好地理解和促进提高学生在科学,技术,工程或数学(STEM)领域追求职业的动机和能力的做法。为了满足STEM劳动力的多样化需求和未来需求,国家倡议强调了鼓励来自服务不足群体的学生探索STEM职业的重要性。该项目被称为虚拟访问STEM职业(VASC),调查了一个基于问题的学习课程,旨在消除一些传统的障碍,阻止服务不足的学生参与真正的STEM学习机会。 VASC专注于3-5年级,在沉浸式虚拟环境中使用多种平台和不同的互动模式开展一系列活动,以满足缺乏资源和基础设施的学校的需求,以广泛投资于昂贵的技术。小学阶段的战略重点强调了在过渡到中学阶段课程时防止“STEM管道裂缝”的重要性,研究表明,曾经对STEM职业感兴趣的学生往往会失去兴趣。VASC的第一阶段重点关注海洋、地质和计算机科学领域的STEM职业接触。为了抓住学习者的好奇心,学生将调查红海龟的生命周期,这是一种在北卡罗来纳州海滩上广泛筑巢的物种,目前被列为濒危物种法下的受威胁物种。海龟是构建VASC学习平台的一个奇妙而强大的模型,因为在它们的生命周期中,它们会长途跋涉(迁徙期间长达数千英里),经历各种物理和化学海洋条件,以及与许多海洋植物和动物物种的大量生态相互作用。因此,了解海龟的生命周期使年轻的学习者接触到许多STEM应用程序以及那些调查和保护海龟种群的人的职业生涯。学生还将承担不同的STEM职业的角色和责任“在现场”,以及在“实验室”时,从事基于问题的学习模式。该项目的目标包括:1)利用环保主义者,科学家和教育团队的投入开发虚拟技术,2)构建一个服务不足的人群可以访问的STEM课程,以及3)实施课程的迭代评估过程,这将允许有效和高效地测试和重新测试修改。研究人员的目标是通过结合基于问题的学习和沉浸式虚拟环境作为一种创新的教学模式,以促进情境认知理论的变化。为了检验VASC课程的有效性,将研究以下研究问题:(1)哪些涉及新兴技术的学习经验有效地使不同人群的学生获得熟悉这些技术和相关能力,以及哪些因素影响学习经验的结果?以及(2)教师使用的哪些文化响应的教学和课程实践和模型可以增强学生对STEM职业的理解和兴趣,哪些因素会影响实践和模型的结果?科学教育,特殊教育和计算机科学教师的研究团队从北卡罗来纳州威尔明顿的大学与社区利益相关者密切合作,包括秃头岛保护,费舍尔堡国家娱乐区,和MarineQuest这是位于大学的教育推广计划。该合作伙伴关系旨在提供STEM职业的必要真实案例,吸引参与者的计划,以及激发课程,技术和实验发展的地点。该奖项反映了NSF的法定使命,并通过使用基金会的智力价值和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

期刊论文数量(1)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Virtual Access to STEM Careers: Two Preliminary Investigations
虚拟访问 STEM 职业:两项初步调查
  • DOI:
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Ebrahimi, Elham;Morago, Brittany;Stocker, James;Moody, Amelia;Taylor, Amy;Pence, Toni;Jarrett, Matthew;Blackport, Blake
  • 通讯作者:
    Blackport, Blake
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Toni Pence其他文献

Toni Pence的其他文献

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{{ truncateString('Toni Pence', 18)}}的其他基金

WORKSHOP: The IEEE VR 2017 Doctoral Consortium
研讨会:IEEE VR 2017 博士联盟
  • 批准号:
    1736043
  • 财政年份:
    2017
  • 资助金额:
    $ 39.46万
  • 项目类别:
    Standard Grant
WORKSHOP: The IEEE VR 2016 Doctoral Consortium
研讨会:IEEE VR 2016 博士联盟
  • 批准号:
    1632727
  • 财政年份:
    2016
  • 资助金额:
    $ 39.46万
  • 项目类别:
    Standard Grant

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