One Community, One Challenge: Pop-Up STEAM Studios

一个社区,一项挑战:快闪 STEAM 工作室

基本信息

  • 批准号:
    1906473
  • 负责人:
  • 金额:
    $ 26.41万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2019
  • 资助国家:
    美国
  • 起止时间:
    2019-08-01 至 2023-07-31
  • 项目状态:
    已结题

项目摘要

As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. The project will develop and research, as a feasibility study, a series of art-inclusive, pop-up Science, Art, Technology, Engineering, and Mathematics (STEAM) makerspaces in a high-poverty, primarily rural county in Oklahoma. A makerspace is a collaborative work space inside a library, school or other community space for making, learning, exploring and sharing that uses high tech to low tech tools. The makerspaces will be temporary workshops that are developed through a community planning process that assesses the needs and interests of citizen stakeholders. Scientists, artists and other experts will work together with the community to design a series of thematic pop-up makerspace sessions. The project builds a collaborative infrastructure and capacity for small and rural communities by bringing together resource providers and experts to identify and design science-oriented challenges. Long-term benefits for participants include sustained focus on new approaches for civic engagement through STEAM-driven making which could foster new role identities pertaining to science and art. The project deliverables include: (1) a theoretically informed model to build a community's capacity to collaborate toward fostering civic engagement through science-oriented pop-up makerspaces, (2) Pop-Up STEAM Studio makerspaces, (3) training for pop-up facilitators, and (4) visual documentation panels and web-based digital stories to communicate progress and process. Project research will enhance knowledge-building of the process of developing a science-oriented community challenge that embraces STEAM and making. A key contribution of the proposed project will be the generation of insights into how community members establish consensus around the joint goal of designing, documenting, and facilitating integrated art and science making activities to address and communicate the challenge. Research will focus on the roles participants take when engaging in the making process through an identity-based model of motivated action. Analysis of advisory board meeting artifacts and focus group data will allow the researchers to identify processes of negotiation and consensus building at the collective level and in relation to each issue to which the group attends. Emergent themes (such as negotiation, shared learning, idea or project revisions, diverse perspectives coming to consensus, etc.) will be examined across individual and group units of analysis, from all data sources, and through the congruent theoretical lenses of role identity theory and negotiated learning pedagogy. The research outcomes should inform efforts to build infrastructure and capacity of community resources by providing a model for developing collaborative pop-up makerspaces.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
作为在非正式环境中加强学习的总体战略的一部分,推进非正式STEM学习(AISL)计划为各种环境中使用的创新资源提供资金。作为可行性研究,该项目将在俄克拉荷马州一个以农村为主的高度贫困的县开发和研究一系列包含艺术的弹出式科学、艺术、技术、工程和数学(STEAM)制作空间。创客空间是指图书馆、学校或其他社区内的协作工作空间,用于制作、学习、探索和分享,使用的工具从高科技到低技术工具。创客空间将是通过评估公民利益攸关方的需求和利益的社区规划进程开发的临时讲习班。科学家、艺术家和其他专家将与社区合作,设计一系列主题弹出式MakerSpace会议。该项目将资源提供者和专家聚集在一起,以确定和设计面向科学的挑战,从而为小型和农村社区建立协作基础设施和能力。参与者的长期利益包括通过蒸汽驱动的制作持续关注公民参与的新方法,这可能会培养与科学和艺术有关的新角色认同。项目成果包括:(1)理论上了解情况的模型,以建立社区的能力,以便通过面向科学的弹出窗口制作空间协作促进公民参与;(2)弹出窗口STEAM工作室制作空间,(3)对弹出窗口促进者的培训,以及(4)用于交流进展和过程的可视文档面板和基于网络的数字故事。项目研究将加强发展面向科学的社区挑战的过程中的知识建设,包括蒸汽和制造。拟议项目的一个关键贡献将是产生对社区成员如何围绕设计、记录和促进综合艺术和科学制作活动以应对和交流挑战的共同目标达成共识的见解。研究将侧重于参与者在通过基于身份的动机行为模式参与制作过程时所扮演的角色。对咨询委员会会议成果和焦点小组数据的分析将使研究人员能够确定集体一级的谈判和建立共识的过程,以及与小组参加的每个问题有关的过程。新出现的主题(如谈判、共享学习、想法或项目修改、达成共识的不同观点等)将通过个人和小组的分析单位,从所有数据来源,并通过角色认同理论和协商学习教学法的一致理论透镜进行审查。研究成果应该为建设基础设施和社区资源能力的努力提供一个开发协作弹出窗口制作空间的模型。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

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Sheri Vasinda其他文献

Essential Conditions for Technology-Supported, Student-Centered Learning: An Analysis of Student Experiences With Math Out Loud Using the ISTE Standards for Students
技术支持、以学生为中心的学习的基本条件:使用 ISTE 学生标准分析学生大声数学的体验
  • DOI:
    10.1080/15391523.2016.1212633
  • 发表时间:
    2016
  • 期刊:
  • 影响因子:
    0
  • 作者:
    M. J. Dondlinger;J. McLeod;Sheri Vasinda
  • 通讯作者:
    Sheri Vasinda
Critical Literacy and Web 2.0: Exercising and Negotiating Power
批判性素养和 Web 2.0:行使和谈判权力
  • DOI:
    10.1080/07380560802394815
  • 发表时间:
    2008
  • 期刊:
  • 影响因子:
    0.9
  • 作者:
    J. McLeod;Sheri Vasinda
  • 通讯作者:
    Sheri Vasinda
Three-Act Tasks: Creative Means of Engaging Authentic Mathematical Thinking Through Multimedia Storytelling
三幕任务:通过多媒体讲故事激发真实数学思维的创造性方法
  • DOI:
    10.1007/978-3-319-72381-5_5
  • 发表时间:
    2018
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Adrienne Redmond‐Sanogo;S. Stansberry;Penny Thompson;Sheri Vasinda
  • 通讯作者:
    Sheri Vasinda
Concepts of Online Text: Examining Online Literacy Skills of Elementary Students.
在线文本的概念:检查小学生的在线读写能力。
  • DOI:
  • 发表时间:
    2018
  • 期刊:
  • 影响因子:
    0
  • 作者:
    J. Pilgrim;Sheri Vasinda;Chris Bledsoe;Elda E. Martinez
  • 通讯作者:
    Elda E. Martinez
Literacy Clinics During COVID-19: Voices that Envision the Future
COVID-19 期间的扫盲诊所:展望未来的声音
  • DOI:
    10.1080/19388071.2022.2134064
  • 发表时间:
    2023
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Barbara Laster;M. Butler;Rachael Waller;Sheri Vasinda;M. Hoch;Pelusa Orellana;Joan A. Rhodes;Theresa A. Deeney;D. B. Scott;T. Gallagher;Leslie M. Cavendish;Tammy M. Milby;R. Rogers;Tracy Johnson;S. Msengi;Cheryl Dozier;Shelly Huggins;Debra J. Gurvitz
  • 通讯作者:
    Debra J. Gurvitz

Sheri Vasinda的其他文献

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