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Fostering Enduring Interest in STEM through Exoplanet Education and Interactive Exploration and Creation of Potentially Habitable Worlds

Fostering Enduring Interest in STEM through Exoplanet Education and Interactive Exploration and Creation of Potentially Habitable Worlds
通过系外行星教育以及潜在宜居世界的互动探索和创造,培养对 STEM 的持久兴趣
批准号:
1906873
负责人:
H Chad Lane
金额:
$273.82万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-08-01 至 2024-07-31

项目摘要

项目成果

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中文摘要
翻译
作为在非正式环境中加强学习的总体战略的一部分,推进非正式STEM学习(AISL)计划为各种环境中使用的创新研究、方法和资源提供资金。据估计,在银河系恒星的宜居带内,可能有400亿颗地球大小的行星在运行。近几十年来,远程望远镜的重大进步使天文学家能够识别数以千计的系外行星,而新的系外行星的发现现在是司空见惯的事情。公众对这些发现的兴奋与日俱增,从而为激励新一代科学家和工程师开辟了新的可能性,他们可能梦想着有一天访问这些行星。该项目通过允许学习者探索甚至创造他们自己的系外行星,研究如何使用互动、智能的教育技术来激发学生对STEM的兴趣。研究将在几个非正式的学习环境中进行,包括夏令营、课外项目、天文馆表演和在家。这种方法基于关于地球的“如果”问题(例如,“如果月球不存在怎么办?”)的想法,旨在激发人们对STEM的兴趣,并围绕随后与寻找宜居系外行星有关的假设性科学问题展开探索性和细致的讨论。学习者能够与地球的不同版本进行科学准确的模拟,并进行互动和探索,同时对他们所看到的进行观察和提出解释。旨在引发和保持对STEM兴趣的以技术为基础的非正式学习经历有可能堵塞STEM管道的泄漏,从而对美国的科学和技术的未来产生深远的影响。该项目力求通过几种方式推动设计技术的科学,以提高人们对STEM和非正式天文学教育的兴趣。首先,该项目将为探索性学习天文学和行星科学开发模拟。这些模拟将呈现基于假设问题和已知系外行星的可行模型的假设世界,从而使学习者有机会更好地理解寻找宜居世界的挑战,并了解在那里生存所需的条件。第二,将开发一个新的PBS Nova Lab,专注于系外行星教育。这项基于网络的活动有可能接触到数以百万计的学习者,并将帮助他们了解行星是如何形成的,以及支持生命的要求。使用该实验室的学习者将有机会发明自己的系外行星,并将其输出用于第一人称探索。第三,该项目的研究人员将设计和实现基于人工智能的教学代理,以支持学习和提高兴趣。这些代理将与学习者一起居住在模拟中,充当教练和向导,并被设计为根据学习者的偏好对文化做出反应并进行个性化。第四,将在菲斯克天文馆(科罗拉多州博尔德)举行以系外行星为重点的互动天文馆展示,这将涉及与模拟的现场互动。最后,该项目将开发一个以服务器为基础的基础设施,用于跟踪和支持科学、技术和经济研究中心的长期发展。该后端将跟踪细粒度的行为,包括模拟中的移动、动作和通信。这些数据将揭示兴趣是如何发展的,学习者如何参与自由选择的学习活动,以及他们如何在计算机模拟中与代理人和同龄人互动。以设计为基础的研究方法将被用来评估这些不同经历激发兴趣和促进天文学学习的力量。因此,将审议和评估一系列对科学、技术和经济管理感兴趣的不同途径。研究将衡量这些体验的力量,以激发人们对STEM的兴趣,并随着时间的推移促进再次参与。创新在于使用引人入胜的智能技术和发人深省的教学方法,作为一种让不同的年轻学习者更多地参与STEM的方法。项目研究和教育资源将通过同行评议的研究期刊、会议演示、科学博物馆、儿童博物馆、FAB实验室和天文馆的非正式STEM教育网络以及公共媒体(如公共电视台的Nova科学节目网站)广泛传播给研究人员、设计人员和开发人员。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings. It is estimated that there could be 40 billion earth-sized planets orbiting in the habitable zones of stars in the Milky Way. Major advances in long range telescopes have allowed astronomers to identify thousands of exoplanets in recent decades, and the discovery of new exoplanets is a now a common occurrence. Public excitement for the discoveries grown alongside these discoveries, thus opening new possibilities for inspiring a new generation of scientists and engineers that may dream of one day visiting these planets. This project investigates the use of interactive, intelligent educational technologies to generate interest in STEM by allowing learners to explore and even create their own exoplanets. Research will occur across several informal learning contexts, including summer camps, after school programs, planetarium shows, and at home. The approach is based on the idea of "What if?"questions about Earth (e.g., "What if the Moon did not exist?"), designed to trigger interest in STEM and frame exploratory and elaborative discussions around hypothetical science questions that are subsequently linked to the search for habitable exoplanets. Learners are able to interact with and explore scientifically accurate simulations of alternative versions of Earth, while making observations and posing explanations for what they see. Technology-based informal learning experiences designed to act as triggers for and sustainment of interest in STEM have the potential to plug the leaky STEM pipeline, and thus have profound implications for the future of science and technology in the United States. The project seeks to advance the science of designing technologies for promoting interest in STEM and informal astronomy education in several ways. First, the project will develop simulations for exploratory learning about astronomy and planetary science. These simulations will present hypothetical worlds based on what-if questions and feasible models of known exoplanets, thus giving learners a chance to better understand the challenges of finding a habitable world and learning about what is needed to survive there. Second, a new PBS NOVA Lab will be developed that will focus on Exoplanet education. This web-based activity has the potential to reach millions of learners and will help them understand how planets are formed and the requirements for supporting life. Learners who use the lab will have an opportunity to invent their own exoplanets and export them for first-person exploration. Third, researchers on the project will design and implement Artificial Intelligence-based pedagogical agents to support learning and promote interest. These agents will inhabit the simulations with the learner, acting as a coach and guide, and be designed to be culturally responsive and personalized based on learner preferences. Fourth, interactive exoplanet-focused planetarium shows, that will involve live interaction with simulations, will take place at the Fiske Planetarium (Boulder, CO). Finally, the project will develop a server-based infrastructure for tracking and supporting long term development of interest in STEM. This back-end will track fine-grained behaviors, including movement, actions, and communications in the simulations. Such data will reveal patterns about how interest develops, how learners engage in free-choice learning activities, and how they interact with agents and peers in computer simulations. A design-based research methodology will be employed to assess the power of these different experiences to trigger interest and promote learning of astronomy. A range of different pathways for interest in STEM will therefore be considered and assessed. Research will measure the power of these experiences to trigger interest in STEM and promote re-engagement over time. Innovation lies in the use of engaging and intelligent technologies with thought-provoking pedagogy as a method for extended engagement of diverse young learners in STEM. Project research and educational resources will be widely disseminated to researchers, designers developers and the general public via peer-reviewed research journals, conference presentations, informal STEM education networks of science museums, children's museums, Fab Labs, and planetariums, and public media such as public television's NOVA science program website.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(3)
专著(0)
科研奖励(0)
会议论文
Identifying and Coding STEM Interest Triggers in a Summer Camp
在夏令营中识别和编码 STEM 兴趣触发器
DOI: --
发表时间: 2021
期刊: 15th International Conference of the Learning Sciences (ICLS
影响因子: --
作者: [Yi, Sherry, Gadbury, Matthew, Lane, H. Chad]
通讯作者: Lane, H. Chad
Triggering STEM interest with Minecraft in a hybrid summer camp.
在混合夏令营中通过 Minecraft 激发 STEM 兴趣。
DOI: 10.1037/tmb0000077
发表时间: 2022
期刊: and Behavior
影响因子: --
作者: [Lane, H. Chad, Gadbury, Matthew, Ginger, Jeff, Yi, Sherry, Comins, Neil, Henhapl, Jack, Rivera-Rogers, Aidan]
通讯作者: Rivera-Rogers, Aidan
MineObserver: A Deep Learning Framework for Assessing Natural Language Descriptions of Minecraft Imagery
MineObserver:用于评估 Minecraft 图像自然语言描述的深度学习框架
DOI: 10.32473/flairs.v35i.130729
发表时间: 2022
期刊: The International FLAIRS Conference Proceedings
影响因子: --
作者: [Mahajan, Jay, Hum, Samuel, Ginger, Jeff, Lane, H. Chad]
通讯作者: Lane, H. Chad
AI Institute for Inclusive Intelligent Technologies for Education (INVITE)
Cultivating Creativity to Integrate Computation and Science Problem Solving in Informal Learning
Fostering Interest in Science through Interactive Exploration of Astronomy What-If Simulations
海外基金